Hey guys! I've been really busy with my internship past few months, but I finally picked this one up again! :smiley: Didn't change too much about the sculpt anymore, deleted some craks, reduced the curve and added some straps around the blade part. My plan was to make a PBR version textured in Quixel (as done in the…
ha tris, i was in the process of replying the same thing: brent and rob pioneered the texturing. I learned A TON from those guys! But they both work totally different haha :) Inks and outline rendering certainly do a lot of the heavy lifting to keep it cohesive. It's funny that it all "fits" together because everyone has…
Thanks, I'm thinking of making a tutorial about my texturing methodes plus some tips/tricks once I'm done with the whole thing. Just hoping that it turns out well and that I wont get burned out when I spend too much time on this project. As for the grass alpha, ya its pretty much 3 alpha maps stored in one big texture map…
Hi, I am starting with handpainted stuff. Can anyone, please give me any clue of how improve this texture?. I am just working on the planks before starting with the table legs. Dont worry about random numbers on the texture, are notes clues for notebook so i can write where I let the work at some point.
Thanks a lot man :') It's super interesting to hear that you got into 3D at around my age, and now you're landing jobs at indie gigs and AAA gigs?!. I want to get asset creation down, I want a firm foundation on asset creation. I don't expect for me to be an advanced pro at UV mapping, texturing and modeling, but I want…
Hey there, Andre! Love your stuff, man, though I personally think that the website underrepresents you a bit. I hope you don't mind a little friendly advice: -It says "Experienced 3d Artist" under your name, but there's no way of knowing how experienced you are without going to the Resume page which is not all that…
@Caticus : sorry for being that guy but I have the feeling you might have a few things mixed up too :) Quote : "The usual workflow artists go through is creating the highpoly and lowpoly model > baking all of the maps on the highpoly > then transfering those highpoly maps onto the lowpoly model." Not at all. The…