Okay, seeing as how I'll be gone for 2 years without making any progress on these maps, I think it's fine to officially release all of my decent WIPs. These files are all in RARs containing the VMF files (some may contain several, showing progression of the map) and BSPs (some may be out of date compared to the VMF). I'm…
@Celosia No worries, you don't sound pretentious at all. You're quite right and I agree, it's not an add-on one bit, it's my fault that I called it an add-on by mistake in this thread. And if you refer back to the blender artists page you'll see that it's not posted in blender's released scripts and theme but in blender's…
Ah, I think I've found the source of the problem about the crossair. In the ControllerPlayer file there is a line that say :vAimingOffset.X = LookingOffset * Scale; If I copy it and paste it with a Z instead of the X, like that :vAimingOffset.X = LookingOffset * Scale; vAimingOffset.Z = LookingOffset * Scale; The crossair…
instagram is all about engagement and community, a lot of people look at it as a superficial platform full of T&A, but if you look deeper, there are some passionate fans and discussions going on around their different communities. Search for related hashtags to what you are posting/interested in, then go like, leave a…
Combination of masking, rotation, moving and following correction with Move and Smooth brushes can do the trick, but will take more time and effort then the low-poly modelling approach, described above.
Howdy! I'm new here, i've been fairly active over the years on various websites and always lurked here but felt my work wasn't at a level that I was proud enough to show you guys. I'm very impressed with the amazing level of work here and its incredibly inspiring to see so many people at a great level in one place. My…
Hello fellow polycounters. Recently i've been keeping myself busy while working on the Aura Tactics project i jumped on a few weeks ago by rigging and animating some of the models from Polycount's SDK sticky. Some of you may remember seeing a few of these videos in the WAYWO thread, or on my phone at the GDC PolyCount…
As with all other topics, this is a work in progress topic for my CS GO Weapon Finish contest entry AWP - Machine The design was originally inspired by two photographs posted just below :smile: The first step was drawing an Abstractified version of the terminator face using a technique somewhat like in the first picture,…
Yeah, like I said, I hope they do take it in totally new directions. Right now they're straddling the line between being accurate to the comic and not. Following certain things closely enough that I can't help but draw comparisons. Other things I'm okay with, like the new characters in episode 2. That's what bugging me,…