Redid the face to more closely match the concept, and added some asymmetrical detail to the scarf. --- @Fenyce : Thanks for the feedback. I ended up redoing the face and simplifying a great deal. I also worked on establishing some asymmetry in the "scarf", especially near the front seam. Good work so far on your model, it…
Updates.... I've finally decided on saddle reference. I'm going to go with something inspired from these two.... Creating lowres topology in Zbrush with Dynamesh, Zremesher and Zmodeler: For the saddle I started with a basic oval shape, and sculpted out the saddle form using the clip, move, and crease brush (with alpha 38…
EDIT: References So, here's what we got so far. The following work was done using ZBrush 4R6. First thing was to get a base mesh and start with the face, which was the part that Ive began with in the concept Next went for the soft stuff, the parts of his clothing that arent hard, and that most of will be hidden under his…
Hey guys, so I was thinking of making my first 3d print from one of the busts I made and I had some questions I wish someone with some experience in the matter could answer. 1. So from what I know the meshes have to be completely sealed up, but I was wondering if it's necesary to Dynamesh everything together like the…
====Day2 progress==== * I started refining the mesh of dress, didnt know how to tackle this at first with how dynamesh reacts with small areas at low resolutions so I ended up making it as 2 separate subtools (front+back / sides) then merging after im done playing with general silhouette, I also lifted the side parts up to…
@Tw17ch: Oh hey, nice to see more Ryuko fans. I've seen a few other amazing Ryukos here, and I must say they're really inspirational. It'll be nice to see how we both end out! For my skirt I think I extracted it from the hips, dynameshed it and pulled it around at a low res until it was skirt-shape, then masked out the…
Come learn how to sculpt Dinosaurs with David Krentz, the director and lead sculptor of Dinosaur Revolutions! David Krentz is responsible for creating over 70 Dinosaurs for that project. Over 70 Dinosaurs! That is a huge number and is only possible by someone who knows how to sculpt in ZBrush and is fluent in the form and…
Ok, so moving on to something more polished, well my version of 'more polished.' Also I will try to better explain what this is and I also have a question or two for yall. Explanation - I'm thinking that when I use this in an actual model its going to be mirrored and attached at the top. Probably need some sort of locking…
So guys, its ok - there are many ways, but what is the fastest, IMO: the fastest way to work with hard surface is dynamesh/clip brushes/zmodeler -> combined fashion, but there is always a huge slowdown when retopo this mess of polys; 2) subd in zbrush using zmodeler - u could model everything using separate pieces (eq…
Thanks for the replies! ThomasP: That's what I do right now, but I still get really strange scaling bugs, like the item being really small so dynamesh doesn't work, leading to zbrush crashing. Barthalon: When I goZ back to maya and compare it to the OBJ imported in maya both are the same size. If I import the OBJ into…