How are these objects connected? Just via parenting, or via attributes? I'm guessing that the attributes cannot be accessed because it is already connected to that other object.
Yes, but need more people to seed with good connections. 2 gigabit connection and supposedly unlimited up and down.. we will see how "unlimited" this is.
Hi, I’m a 3D Environment and Prop Artist with extensive experience in modeling and texturing specializing in creating high-quality game-ready assets. My work focuses on delivering detailed and optimized environments and props that enhance the visual experience. Skills: I have extensive experience working with Unity, Unreal…
Vertex Normal Toolkit v2.61 is out; http://community.thefoundry.co.uk/discussion/topic.aspx?f=83&t=77919 - Added option to sum the weights of coplanar polygons for area weighting, also exposed a tolerance value for it. - Added option to harden polygon UV boundaries. This acts differently to the harden edge UV boundaries,…
If you're doing something as complex as a jet you probably want to make a proper high poly and bake that thing. As for the high poly, just think about how the pieces are put together in real life. Is it built up by a lot of different plates and pieces? Then model it that way! Have 400 meshes in your high poly if that's how…
Update: I did end up getting a 360 this last weekend. Circuit City is running a deal right now; you buy a 360 and you get an additional wireless controller and Fuzion Frenzy 2 for free. They also had no pay until 2009, so rather than saving up and trying to find a deal, I just bought it now with a fairly decent deal. Some…
After more than an hour of frustration I fixed it by connecting two vertices, then connecting edges, chamfering and deleting a vertix which wasn't doing anything.
My question is very confusing, so I will do my best to word it. This is the Spider-Man model from Insomniac Games Marvel Spider-Man 2. The only model that is from Spider-Man 1 is the photo taken in Maya (blue wireframe). During the 2018 ZBrush Summit, the modeler for Spider-Man at the time (Leroy Chen) said that he cut the…