Hi everyone. This thread is for documenting the working in progress of Hum3D car render challenge. And I would like to get feedback and critique from you guys, thank you. So here is my idea...I choose to go for a handpainted, stylized render. I picture a peaceful camping night with bonfire, moonlight and a cartoon car.…
So I wanted to finish up one of the old environments I had started for the Noob Challenge a few months ago. so, fast forwards a few weeks and now I'm nearing completion. Its all done in substance and Unreal. I had my fair share of problems with unreal lightmaps and the substance painter/unreal workflow. my current problem…
I thought I would give this contest one more try. It passes by twice year, every year and it is always a bit enticing. Some of my cars were entered in past, but they were flops; early versions of creations made when I was still a green 3d artist. Things are rather busy with a couple of game projects, but I hope to be…
Hi guys, I'd like to share the video for my Artstation challenge for "The Journey". I will update this thread with the final story/images and breakdowns over the next week or so. Hope you like it :) Please watch the video for the full effect and have the sound on! https://www.youtube.com/watch?v=1onrExXS0oM Jode
Following slosh advice, I'll stop the challenges now and focus on making assets with more time and freedom, after some reflection, I think it was a bad idea to start a challenges like this one. You can still come to my social media and folio to discover my incoming works as I will now try to make more complete and amazing…
Hey guys i've been working on this noob challenge environment this month, if u guys have any feedback that would be super, also i've been having some issues with scale, I try to build things slightly larger in scale to match the FPS view, but when i do this some objects jsut seem proportionally imbalanced compared to the…
Unfortunately I won't be continuing on this challenge as I've been busy! I just signed up for UE4 and I'm excited to get started on the next challenge so I will be waiting for that to start. Great work so far guys, things are shaping up nicely.
does not sound like a challenge but rather a raw deal. >:) what's the completion rate with these anyway. full cinematic model - even if they wave bundles of money in my face i still struggle with motivation to complete this kind of stuff in the month or two that is usually required. challenges should be fun, not some…
Hello everyone, I just submitted my game character for the Artstation Challenge "The Legend Of King Arthur" and I thought I would share it here on Polycount. You can see more shots on artstation https://www.artstation.com/artwork/9e2OdO The initial concept is from Fino Feng and the music I used in the video is from Alex…
Hi guys, I’d like to share my Honourable Mentioned King Arthur for ArtStation The Legend of King Arthur Challenge. The character is sculpted in ZBrush, modeled and retopologized in Maya, textured in Subtance Painter and rendered in real-time with Marmoset Toolbag. You can view more hi-res screenshots of wireframe and UV on…