I'm only on chapter 13 but loving it so far! I really like all the pirate themed locales and puzzles. I spend as much time checking out art as playing through it.
Had a log day assembling the assets for the airbase in the game. Still to work on the terrain texture and lighting. Follow along for more updates. Operation Morning Glory - 8th October, 13 http://bharatnag.tumblr.com
Haha, I think my job got harder. Talked to the Producer today about everything, and I'm dealing with at least 13 off-site artists, and a more Concept Artists > 3D people.
If you want to go with what the games industry uses, pick one of the big 2, max or maya, if your a student you can get 13 month free trials. http://students.autodesk.com/
http://www.thegamedevcast.com/episode-13-blizzard-mattrick-and-a-dead-fish/ new episode :) also, new indie game of the week: http://www.thegamedevcast.com/indie-game-of-the-week-08-05-2013/ enjoy :)
When I was in school we were doing 13-14 hours a day, 6 days a week with sundays off to rest and do laundry and shop for food for the next week. Good times.
My first paid gig for animation/ motion graphics was when I was 13. All I can say is your skill level is not dependent on your age, but you can't escape judgement.
If they made Psykonauts back then...the concept art would look like that. lol...just increase everyone's taxes another 13 percent tnd I think we'll have ourselves a space program.
I wanted to play the Origingal Quake Co-0p on a Lan to celebrate. But my 13 year old great nephews to scared. That and his bigger sister wont let him trick or treat.
I think this is all you need to get started. http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/index.html?url=./files/WSf742dab0410631336fbbddbe112a1cec601-7f6c.htm,topicNumber=d0e462164