Henry Ford proved that working 8 hours a day, five days a week is the most productive schedule. It's a solved problem even though many people would like to pretend it isn't. Also, if you have a family you can forget about putting in 70+ hour weeks. Unless you want your kids to hate you and your wife to say adios. Divorce…
Of course. So far if you loose wing sections, that part of the wing will no longer contribute to your lift, so that side will generally drop. Engine damage can also make your engine fuck up and either have to glide to an emergency landing[1] or crash Eventually (this is a part we are implementing right now), when the wings…
Hey Dzibarik, The performance options shows only when in painting mode or the dynamask editor, it's used to control undo levels when painting. 3DO is 1:1 with Unity 5.3, so using the export preset for Unity 5 on the base creator, will be represented as 1:1 with Unity 5. I hope this helps! :)
Hey, sorry i have been trying to make a video for the last hour but everybody and their fucking brother is bugging me today. Not as easy to follow text but here's some instructions: Scenario 1. You just need to add new sculpted detail, but don't need to add new geometry to the low poly mesh: 1. In general, for an animated…
ROUND 1 Topic Suggested: Ninja Pirate Topic Interpretation: The suggested idea asks me to make a Ninja Pirate. This implies that the character is/may be from Japan. So, topic can be considered as Japanese Pirate. Since there is no time-period specification, it is open to choice. Hence, I may be making a futuristic Pirate…
That image you posted has enough pixels for a much larger print. Much larger. A 300PPI print already has smaller pixels than a human hair. You don't need a 9600PPI image. You need a 300PPI image printed on a 9600DPI printer so you have 1024 color variations. As to what is better? Well, if you're going to print at too high…
Ninja Dojo 5.7 updated for Black Belt and Grand Master. Can be found on Creative Crash and the Ninja Dojo Page 5.7 updates Ninja Dojo 1. Added constraints to the Ninja Dojo Toolbar on the main UI. This is now context sensitive. Ninja Mesh 3.0 1. updated translate, rotate, scale constraints so it is now context sensitive.…
Hi All I am trying to put together a small team to work on a short project (~3 months). I am looking for: * 2 x 3D Artists * 2 x Texture Artists * 1 x Animators * 1 x Environment Artists Goals * Have a complete demo in ~3 months * Each team member will have substantial portfolio piece * Work as a well structured team *…
It is indeed an improvement @Donkey_Kong. Here is how I would approach this next: 1. Pick 1 shot that you will use to prove out the whole process 2. Add a placeholder character as reference for scale. You can use metahuman to get something close. 3. Use it to better understand if you got the proportions right. For that you…
Hey, you could jam all those 3 texture map into 1 1024 map, and it could still look the same, if you do uv mapping right. Try it. As for baking normal map. 1. Triangulate your lowpoly mesh. 2. make custome cage 3. smoothen edge of the lowpoly. Doing all 3 will most of the time result in far better normal baking.