Hello, Here is my new Project: Some Sort of Sea Devil. Just with 4 Lanterns and small Arms... I tried to get an underwater feeling in Marmoset. And had some fun with SSS, translucency and transparency. 17 000 Quads and 2 2k PBR Materials And of course it is rigged. Critics and Comments are welcome as always. And a Clay…
Here are all the final submissions by alphabetical order, congratulations to all of you who made it to the finish line! You were 440 artists to participate in the contest, with about 120 contestants submitting a final entry. It is by far the largest contest we've ever organized! (I'm only posting the beauty shots for now…
Hello, Is there any way to take 'Export Nodes' button and put it in some floating panel?! (or shortcut key) I'm sic of switching to utility tab and click that button.....10 000 times a day! ;( :poly127::poly127::poly127:
From artstation server Download free just click it Yes it is me doing these things, i am feed up with the internet spyware bullshit and electrical radiation: https://cdna.artstation.com/p/assets/images/images/040/993/432/large/david-cruz-thumbnail-superhq.jpg?1630458869 enjoy.
youv been able to get gigabit internet in sweden for a while now for around $150. but that $120 is awesome price! is it available everywhere in the us? durrr...nevermind..saw the cities tab
If you are doing grass, polygons can be a possible option, 10 tris for a blade of grass and 120 for a clump isn't too expensive, it depends on how well the engine instances it though.
Based on your image, you have a displacement map plugged in but the Scale is set to 0.0. Unless I'm missing something I would think that means it's not contributing at all to the mesh.
I like this idea. Also maybe a reset button on the movement, and rotation transform; so we don't have to type "0.0" in each box, for each object to reset the transformation.