You might want to look at controlling the pallet a little more. Maybe create some colour swatches so you know the range you are going for to help keep things blended. You can see Diablo and Sungeon Siege used blues/greens in the rock and wood textures to keep them all feeling the same. Objects that are useable often stand…
Ha knew that you was not sleeping until now. Just dropping by to say that his looks awesome, also the other thread with the knowledge bombds is great, Thanks for that. Do not know what your knowledge about uvwmapping is but that looks horrible even for a 6am Uvmap =P. Some points to get a decent uvmap. Think about stuff…
1300 frames doesn't sound like a lot to me. At 30fps that's roughly what 40-45 seconds? I guess if its a bunch of 30-60 frame cycles it might seem like a lot but I deal with animating 2000+ frames in 3dsmax timeline and the characters are often in some semi-dense scenes. I haven't used Messiah before so I'm not really sure…
Big thread bump. Several months of messing with this issue only to find it is somewhere between a non-issue and unfixable. Basically, source engine tangent space doesn't split tangents across any sharp angle threshold (talking tangents, not normals). As a result, it is possible for the mesh's tangent to face the opposite…
Hi Polycounters, ----------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------- Here's my Final Entry for the Beast Contest with the Darkness (Jackie Estacado). StroryLine : Jackie…
musashidan you're the genius around every time :) The Mozart of 3D. Your wisdom is always welcome :blush: I'm also fighting with smoothing group issues for a long time and especially on a mesh I'm working on right now. One thing I don't get in your explanations above. In one comment you write : "*Note* I had to assign my…
I think this is the process they are using. They are working with toonboom for this animated film so seems Toonboom has a new feature that generates a mesh or geometric shape from the normal maps that reacts to lighting and allows texturing. I remember during my postgrad, we did some compositing modules with nuke, after…
Well if you froze transforms that is pretty much the same as reset Xform in 3dsmax. Still you might want to export the mesh as obj and import it into a new scene then export it to .smd just to make sure its not a transform issue. Going back to the .qc file you might want to try it with these changes:$cd "C:\Commander's…
I'm currently investigation this issue. The problem is on 3dsMax side when importing. I've discovered that by reading the fbx file in ASCII and testing with boxes from max to maya and such. The thing is, so far, can't find a solution The pivot is correct when maya is importing the fbx from Max, but not from maya to max.…
Heya Mate, I've been doing outsource since 2003, that's when I started Exis. In my experience, Don't ever bid to be competitive with india/china. Bid to live you life or run your company. India/china put out low quality work, even though there may be some talented people there. I have had Chinese/Indian companies approach…