[ QUOTE ] Screw that, i want to print giant boobs and ass to display on my desk! [/ QUOTE ] I had just been considering hacking in a nude Jessica Alba player model. Obviously great minds think alike!
I'd be using them primarily for console gaming and some dvd playing. I don't own a Blu-ray player. As for price, is it possible to get something decent (I'm not really an audiophile) for under $250? Thanks for the links solar.
Hello, Apologies for the late update, I wanted first to have something solid to show and not just random ideas. After experimenting with various approaches, elements and colours the final idea for one of my two spells is a dark necromancer like spell, which could be the ultimate skill of a champion. I was always a fan of…
_____________________________ Hi! Today I've started on making a player character for a school project I'm currently working on. I thought it would be a perfect opportunity to make my first thread here and get some feedback. This is how far I've gotten today, basically tried to put the main pieces there:
Heres some of our concept art posted on our mod site. http://arctika.defconsoftware.com/weapons.php Our first weapon the Unicorp Assault rifle has been modeled. Please contact me if you an experienced skinner. racer@themlo.com Player modeler/skinner also wanted
Hey guys, I'm not a player of LoL, but i saw many concepts that make me interested in doing a character based on one of that artworks. So, i decided to follow Ashe's art, i think there is an interesting color scheme and strong pose. So, good luck everyone!! :)
If you're unsure, focus on the silhouette. Switch the shading to a flat color (with no texture) as needed while modeling to determine if the details/polygons you're putting in affect the overall silhouette (when the model is at the expected distance from the player/viewer), and if they don't feel free to discard them.
18-24 and upwards at around 1-2M view distance (player perspective) if you want to really dont show faceted geo. As an example you can view my model below. https://sketchfab.com/3d-models/pico-vr-headset-7e423a5949c341aeb19db6a0cf0c3953
I agree with ZacD throw a base texture on there first and see if it's even noticeable from a reasonable distance. A player would never be able to get that close to an object in 99% of use cases unless you're intending for this to be in VR and actively being picked up and inspected.
Not sure if you guys have read this; http://beefjack.com/news/hideo-kojima-games-shouldnt-try-to-tell-stories/ Sounds like something was lost in translation here. If anything he tried to shove too much story down the player's throat in mgs4.