7:. You work out what to do based on texel density which is directly connected to the size of the object and how you lay out UVs. If the object is too big to fit in a reasonable sized texture (2048*2048) then you need to think about tiling / UV tricks. It's fairly safe to assume that 1024 pixels = 1 metre for an FPS game.…
For newish to 3D and looking for free, you probably should be looking at "what restrictions can I live with" more than "what can do everything that I want". Probably, you're going to want to go with sketchfab unless you can see yourself building your own HTML5 launcher in UE4 or something-- Oh, though? maybe something like…
To get a lowpoly with all the details of a highpoly (except the profile): 1/ Duplicate the high resolution tool in zBrush. 2/ Set the duplicate to its highest subd level. 3/ Decimate the duplicate in stages: 20%, 10%, 5% finally 2%. Its good to have a bit of resolution for retopology in Blender. 4/ Export the decimated…
@TOMSONJO I agree with the other responses that asking for a 25% raise is probably not the best course of action. I won't retread those arguments. Another angle, however, is to ask for a bonus. It's much easier for a company to digest a one-time payout vs. committing to a perpetual increase. And while it may not be the…
Here is my very simple process of making shoe laces. I'm sure there is an easier way but this method has worked for me well in the past. Here are the steps: 1. Decimate Shoe in Zbrush for faster machine speed and export to Topogun 2. I import the decimated shoe into Topogun and rough out basic faces for each group of…
I'd like to add that a good portfolio is honestly, 5-7 works at best. With current rise in candidates there's only so much time for human resources to look through portfolios. 5 best works would do better than a dozen wips and studies. I'd tidy up the studies and sculpts and add them as WIP pictures to their respective…
I've heard upgrading to Win10 is super convenient (sort of like Vista to Windows 7), but I'm personally always paranoid that I will lose everything in some freak accident. It might be wise to have all your software / OS installed on a separate drive, and have all of your projects and other archives saved to other slave…
1. angle and widen the bevels on the high poly and most of these details can be baked to just a simple cylinder. it's far enough away from the camera you can do that. 2. reduce the amount of sides here. it's overkill. 3. you can reduce the amount of sides on these a lot. 4. these are a big waste of tris and will be a pain…
Hi, thank you for taking your time to reply to my post! 1. I wanted to show my older and newer stuffs too for comparison 2. I mostly looking for a real time environment/prop artist job, but how I wrote on the about section, I can make real time and rendered things too. 3. I wanted to show that, I can make complex real time…
Hi. 1. This should be in the technical talk. 2. Unless its a stained glass, the glass parts should have almost zero opacity. If that doesn't give you the desired result because it reduces the reflections too much, you can try using fresnel as a base for the opacity. That should be fairly accurate as it acts the same as pbr…