While it's true that our industry is small, part of that is that it's also young... it's consistently expanding even if it's at a slow pace. Putting that aside for a second though, there's one thing that is almost a universal truth: working in this industry is a thing of passion. almost every job you can find in our…
@ TeriyakiStyle there's no such thing as "liquid" fiber, there's soluble fiber and insoluble fiber. you need both, but it's the latter one you need to keep your intestines working better Soluble fibers attract water and form a gel, which slows down digestion. Soluble fiber delays the emptying of your stomach and makes you…
well I cannot offer advice, I'm an "evil" outsourcer. Apart from the fact that you cannot fight globalisation, I don't see us stealing jobs. Without us some games wouldn't be made at all. So we might create 60 jobs in China, but also 20 in the US, which wouldn't be there if there were no means to make the game at all…
Progressive pressure on the audible & visual senses is all you have and films have an edge over games because there are real people involved. This will change within the next decade because characters in games will look more realistic. Below shows the classic pattern, audio / visual and atmosphere manipulation, progressive…
Building your own Mac? That sounds like an Oxymoron. Macintosh has always been a symbol of "I don't know how it works and I don't want to know", hands-off types. I just find it odd since Apple has always tried to make computing an appliance type relationship rather than the precision tool that computers really are.…
For the normals editing there is the Vertex Normal Tool from FrostSoft, I'm using the free Lite version, even if it's limited in features it does a good job: They also have a PBR plugin called Pixelberg which I haven't tried yet, but it's something I'll look for sure when I'll do some real time stuff again. I agree with…
I can't say much about blender because I haven't actually used it, just heard people talking about it. Maybe its gotten better since I first got into the industry 7 years ago? But 3ds max has been a industry standard for many years now, and its not easy to switch everyone from one program to another especially when people…
It might be worth having, but its not like once learned you don't have to invest anything more. I am working 40 hours in the office, followed by 40-50 hours at home, reducing sleep to 5-6 hours per day. I don't agree that it would pay off for me to put additional time each week in learning and keeping up to date with…
Hey man, nice stuff! I think my biggest crit is that you need to get more weight into some of your animations. The dinosaur walk in particular stands out; my first thought while watching it was that he looks light as a feather. When those legs take the weight, they really need to show it. The movement is good and smooth,…
Hey guys! I didnt have time to make last week's update, was working night and day to finish the piece before the end of 2016! and guess what? I made it! So last week i finished making the props, i then unwrapped the models. Most of the assets did not have any unique textures, instead i used the tileable materials shader to…