I see what you mean. Without a "gimmick", it feels like you're looking at a screenshot that you have to wait for it to load. What inspired me to get back into model viewers, is that I remember people made some cool low poly environments with them. http://polycount.com/discussion/186966/low-res-street-scene-wip…
[ QUOTE ] I dont understand how the first card Enix posted says 256 DDR memory but its only 128MB. [/ QUOTE ] It means its 256bit bandwidth versus 128bit. Basically how big the memory bandwidth is. Thats what turned me off the 6600 series. Its only 128 bit, so your gpu is being limited by that memory bandwidth. -- Enix I…
Let me go back to the previous film: It starts off with the Christ myth being purveyed throughout history,then uses that to catapult into a hypothesis about our current society... I just so happen to take a class on Religious studies: So I can without a doubt call a whole wack of horse shit on the entire pretense for that…
doesnt look curved enough for starters add a couple of loops toe curve it and some more for the metal rings as stated. to save on texture space you dont need both sides of the barrel as the player will only ever see one side at a time so delete one half and the top, re-UV it in a 256x512, then rotate that round 180 in x…
hehe, it's that old guy off 3d.sk! I recognise him, I did a lowpoly model and 256x256 texture based off him a couple of years ago Pretty cool work. I'd probably try and push more depth into the mid-resolution details (some of the larger wrinkles could do with more definition for example), because at the moment it seems…
Hello all~ I've been working with m1ND for a little over a year now, while he's been going to school to learn 3d. As a working model texture artist, as well as a fine artist, I've been mentoring him through both his soft skills and his technical skills. First off, a big thanks to all the constructive criticism from…
Marmoset TB2 can easily handle millions of triangles, Marmoset Viewer can handle a lot of geometry too but it depends on the hardware you're running it on. ~1 million runs ok on an Ipad Air 2, anything less than 100K should run well on practically any device that supports Marmoset Viewer. 15K should be enough for an asset…
even the samsung slate was capable of running zbrush at a decent enough speed. i think i even used it more for sculpting the pen had better pressurepoints the artdock is far better than any solution on the surface but i got the i7 one with 256gig harddrive
As mentioned above, in DXT compression, using the alpha channel will double the texture size. This means that you'd actually save texture memory by having your decals on a half-res separate sheet with alpha. For example, 512x512 main texture (no alpha) plus 256x256 decal sheet (with alpha) uses 3/4 the texture memory of a…
I would say that you should lower the intensity of your normal map on your textures. You can do that to the normal map by overlaying a flat normal map color (128, 128, 255) on top of your current image in Photoshop or adjusting your settings in the Hypershade editor in Maya. If you don't have Photoshop, you can download a…