Thanks, i hardly use the layers but now you stating that sounds like a layering issue, i ran into the "hard lock out" of only max 7 subdivisions on a subtool last night. I was going to say i got nearly 100 subtools and it isn't giving me this issue, luckily i found this thread in-case it isn't a layer issue and i can sort…
UNF.. I can't wait for this. super excited about keyboards, though I still hope they add double bass, even if it hasn't been announced yet. also hope theres a vox+instrument mode for one player.
I find the easiest way to start a new level design is by blocking it out on paper first. Then translate that into photoshop and fix the scale of some areas before blocking out in ue4 to check vantage point and how the player interacts.
So they can be easily downloaded and watched in a video player that isn't Flash-based, such as VLC or Quicktime. So they can be watched offline. So you can have them for future reference stored on your computer. For a multitude of reasons.
I really like it! But I'm not sure if the subtle scale pattern would translate into the game. Even if it does, the player might not notice because they'll be watching from 3rd person, and the camera could be too far to capture the detail.
We thought about limiting the player to only be able to use the resonable attatchments for each weapon. But this looks more bad ass so we thought, fuck it.. If someone wants to snipe with their shotgun, let em do it :p
Lower part of the map. I imagine it filled with fog that reacts to players and projectiles moving through it (Arkham City style). Colours here are predominantly green and teal, which would contrast with warmer lighting in the upper parts of the level.
The variation between objects is looking good, but remember even Diablo is Highly Modular. as for the mood its still hard to say without the texture but the lighting does give visual clues for players ie, stairways, entrances, or focal points.
As skilled as he obviously is, I think it lacks the 'charm' of the other Kerbal stuff (including the old buildings). The shapes just aren't as iconic as perhaps they could be, and it doesn't look like something conceivably built by either the Kerbans or the player.
HotS looks nice but it very much lacks depth for a MOBA... no item builds no other stuff you can tweak and learn. Disappointing. Its going to be a MOBA for casual players mostly if they dont make some heavy changes.