since you're an Environment Artist I'd suggest adding in a few more pictures of just your individual models layout next to each other kind of like this. just so people can get a clearer look at the individual pieces to show your modelling skills. you've got some nice work, you just need to show it off a bit more with a few…
Thank you for your answer! I was wondering why my post wasn't getting that much attention. I should've really posted there. I was thinking about doing a sculpt, but I'm trying to get familiarized with the whole MD Zbrush pipeline and wanted to learn from MD as much as possible. I managed to do it, I just chose the…
Hey, guys! this week I unwrapped the UV of my table and textured it with substance painter/designer! I also decide to make the ornamental design with golden metal instead of wood. It's my first time tried to unwrap UV with Houdini and it wasn't easy. less texel density for the lower part. "UVquick shade", "flatten",…
Were you applying for a layout artist or set dresser? The criteria is kind of odd to me otherwise. However the mood is great in this. It's very calming and everything fits nicely. I do agree with Alex that there is a time period disparity between some of the assets but seeing that the criteria was to not make your own…
So, um... It has integral wiring and some useful plug jacks and ports? Because the layout sucks. It's basically Ikea furniture with some wiring built in to cut down on cable mess. I have a straight front / rectangular desk at home for my workstation and it's a constant frustration. At work, I have a great right angle desk…
Firstly, Zbrush is one of the last options I'd use to bake. There are so many other quality options available so why would you want to? Secondly, I understand your excitement to run through the pipeline, but if you're serious about creating character sculpts in Zbrush then you have a long, long way to go until that head is…
Pretty portfolio Adina, I like it a lot. There's some great potential ; ) A have few comments if you allow me: -To be able to have a complete view of your work, I have to scroll down on my poor 21" screen each new page freshly loaded to see the pics at the bottom. Since wide screens tend to be more wide-spread nowadays,…
Maya's smoothing groups are called "hard edges" and "soft edges", if you haven't figured that out already. Be aware that Maya's cage doesn't affect the normals direction, only distance, unlike Xnormal's and 3ds Max's, which can change direction. Having said that, if you modeled and smoothed it well and lined the two models…
I've never used Ivy Generator, but if it is giving you a hi-res mesh of vines with leaves, you could do what @Obscura said and bake them down into something that is workable to create a low res mesh from. If you didnt make high poly leaves, and just mapped leaves to cards /w alpha, then you wont be able to use…
That looks really great JamesArk! Well done! :) @Aren The errors look like intersecting geometry with your cage. The waviness in the back can be fixed with a tighter fitting cage. If you're low poly geometry is much more faceted and different than your high poly you're probably going to get the waviness anyway. So another…