Okay...for me I kind prefer modeling in Maya to sculpting cause I have more control over vertices,edge loop,where I put edges e.t.c.So if I finished modeling a low poly model with the right topology and low poly accesories,then uvmapped.All I need to do is just import it into the app and paint my normal maps.This is way…
Personally I like helping others, because I learn new stuff that way myself. I enjoy cracking problems and coming up with creative ways to solve or circumvent them, so if somebody comes to me with a problem I know the answer to, I tell them. And if I don't know the answer, I try to find it and then tell them. Sometimes I…
For the free ones it's a little limited but you basically have up to 5 projects and then x amount of images you can have to spread between them (which is a fairly decent amount), then you get 2 themes (black or white) and you can sort your 5 projects in 3 ways (2 of which look like you kinda need more projects to pull off…
Ill assume you are more interested in how to get good grass vs how to map your terrain. I never thought the grass in these football games looked anything to get excited for. 99% of the time they looked like simple flat textures to me.. but than again its has been ages since I last played a football game, probably 2008. So…
I would buy only IPS based monitor, not TN one (your last choice) definitely because of vertical view angle gamma shift they do. Although recently thay not that bad like they were before still imo, IPS is only way to go. Once it's an IPS monitor it could be any cheap one really, covering sRGB color space in all 3 corners.…
@PyrZern Cool thanks for the advice:) For the folds of cloth in the trousers, I'd say that the folds at the front are better than the ones at the back. If you're still working on those, maybe aim for larger folds and avoid the ones that are too small and vertical. You could maybe even accentuate the ballooning silhouette a…
yeah - do what selaznog and luke/calabi are saying - get yourself second set of UV's (say map channel 2 - dont worry - these are only temporary - in the end you'll be using your original set of UV's) -> get that big round element straightened out (so it looks like rectangle with all loops and rings going…
What are some limitations you are bumping into? What game engines and animation systems have you used? I've been working in the industry since 2000 and while the 12 principles of motion haven't changed the technology behind real-time game animation improved drastically. I remember game engines not supporting bones, and all…
In general the main 'problem' to be solved while UV'ing is distortion vs seams. Ideally you want as little of bothbut it is a little more complex than that. There's also a bit more to consider if you're going to be using normal maps on your unwrapped model. One thing to keep in mind is how vertices are split. There are…
Agreed Mr. Puncher of Faces! This concept is awesome, reminds me of the rich atmosphere found in Dishonored. The lighting and material work here will be crucial. The verticality that PLing mentioned I'm not sure has been addressed, although at this point in your project you may not be able to push things if time restraints…