Hi, The character is for a MOBA type of game, and I've seen animations done in 3DSMax and Maya exported in FBX format and imported in Unity that work perfect. There are not fancy animation tricks as you´ll use in a movie animation but works with what you said about walk/run/etc... But my question is: How do I rig that foot…
In theory there is a tool to change the scale relative between islands when packaging in the UV editor. But I can not get it working, using groups or not. * "For example, say you group some clusters, and then select a polygon belonging to one of the clusters and set Rescale Priority to 0.5. Then you apply Pack Together or…
This: http://www.polycount.com/forum/showthread.php?p=1898214#post1898214 I use a mix of WrapIt and the Graphite Modeling Tools in 3dsmax. It's as close to Modo retopo as you can get inside of Max. But if you have Modo you quickly find it has some of the best tools for these kinds of things without plug-ins or scripts or…
1. The Skin modifier controls what happens with the new vertices, not CAT. To fix this, re-weight the new vertices in Skin. 2. You can "render" the viewport, using the Make Preview tool. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-02B83BCD-6621-4F0F-878B-9781A07C996E.htm Or you can use something like the…
I didn't spent any time in learning Maxscript so far, Uni keeps me busy with other stuff :/ But hey, vacation is ahead! I tried that with the last script but for some reason that did not work. The way I did it was to put the encapsuled script into the macroscripts Folder in the 3ds Max install dir and restarted max, but…
It's not cheap. $1000 for a single license and the learning curve isn't conducive to being in a hurry. Still it's really good at what it does, shoving a ton of particles around. It works roughly under the same principles as particle caching but in a really smart way that regular particle caching won't be able to pull off.…
I wrote a tool to do this a couple of years ago - although it sounds like yours is going in a bit of a different direction than mine. I just wrote a paint tool using MaxScript and made the color that the brush painted be based on the direction that the brush was moving. The paint tool part of it is easy. You can just base…
Depending on how the projection cage is set up, what program your using and how detailed you need the edge there are a few things you can do. If you're using 3dsmax you can use sweep to push a custom profile shape around the surface of a spline. The lip and slope are important because of how the projection rays hit the…
Yes usually in most applications you would merge the objects together to one editable poly and then unwrap that collection. That way you can make sure that you have a consistent texel density (density of pixels across all faces). Another pro is that its easier to arrange elements in your UV map based on material, object or…
Sounds like a learning opportunity. You're going to have a heck of a terrible time trying to juice the most out of 3Dsmax's out of the box renderer. If you want to continue struggling with it, you can do that. But easier, more powerful solutions lie elsewhere. You're probably over thinking how easy it is to add lights and…