From what you describe, the "helmet" method is what you might want to try for hair. It's probably not much different from what you've already surmised: You make a shape that matches the hairstyle and use alpha on the ends, and use additional alpha planes for a more layered look. Whether or not all this is welded together…
Hi Ravanna, I haven't attempted a full-body sculpt or model before. I wasn't given any preparation warnings about which may be more difficult, but now I've already started the project so it's a bit late to change what I've done so close to a milestone deadline for the base mesh. The sculpt in my first post was purely to be…
When I import OBJs they come in like this. Wrireframe shows nothing. The modifier stack is visible but not the model. This is happening with objs that I know work otherwise. Any ideas?
If the school is good and you still live with your parents, I'd be careful about moving around just yet. Theres not yet a reason to destabilize without impending income I think. Better to focus on school. I'm unsure what the course or school is like, but if it's game focused and anything like the US or Aus system, 9/10 the…
You may only want crits on your work but your site is also in need of work. Never have a welcome page. I should be seeing your art right in my face in the first click. Also telling me to click your banner to go home makes me feel like an idiot. It's quite common these days for banners to take a user home so there's no need…
You might find this link useful in understanding how to think about texture sizes a little bit more: http://www.polycount.com/forum/showthread.php?t=134911 You should also feel free to browse other people's environment work on the forums and see how they did things, as well as maybe look at the featured artwork section in…
Despite the default icon, most of us don't bite - really! The load times seemed slow for me as well, so you might want to try it on another system - a friend's computer, or a library. I'm a little curious about some of your design decisions for the pirate's aircraft. Tail-draggers (more properly known as "conventional…
I like it, but there's a couple things bugging me. For one, that cannon is extremely shiny for how beat up it looks. I'd rework it to be either less weathered or less shiny. Secondly, you seem to have a lot of unfinished stuff in your game art category, like the lighting test scene or the catapult with only a diffuse. I'd…
I really feel sorry for you cooljay. The motivation and determination is there but your work falls far below even the most basic lines, yet you're still confident. Start asking questions please, if you see something you like and wonder how they did that don't try and recreate it (and cut corners) and say what it is, make…
First of all.. your image is huge.. a good way to present your image would be to show what it's going to look like on screen if the weapon were put into a game.. and depending on the game, we're most likely going to see it from far away if the playable character is wielding it. You could probably fit this all onto a…