This is another avatar I created completely from scratch. I am a 3D avatar creator with strong experience in Blender and Unity. I specialize in VRChat and VTuber avatars. I can create full avatars from scratch edit existing models improve topology fix rigging and enhance textures. I also work on outfit creation facial…
I’m a 2D artist that has experience working with indie games, I’ve done both environment and character concept art, UI, skill icons and much more. here’s my ArtStation for reference. https://kytsune.artstation.com/ My contacts- Email: isabelly774@gmail.com discord: izzie.kytsune
Hello, my name is Fafemi Gbolahan, I'm a 3D Artist who specialises in Hard-Surface Weapons and Props and I'm looking for new work opportunities(remote). I have more than 3 years of experience delivering game assets as a freelance artist which includes working with CgTrader(Wildcat) delivering on-demand game assets for…
Hello, I am Hector, I am available and looking for remote work or available for relocation. I am a concept artist specialized in sci fi design I also make other types of designs with more than 4 years of experience as a freelancer. I have also worked full time in an indie video game company. Skills • creation of…
Little more work on this dude. Thanks for all the kind words guys. There's lots of cool working going on in this thread. Next is to spend some more time on the vest, arms, then onto pants and shoes.
Well, just because some addon has "somethingsomethingretopo" in its name doesn't mean that you need it for retopo work. The base Blender toolset has all you need, since at the end of the day retopo is just surface snapping.
If all goes well, this shall be the thread in which I, Polycount user Chip-Chap, dump all my 3D work, accompanied by any relevant concept art. Any feedback or critiquing is obviously very appreciated, but feel free to just look at my garbage and proceed on with your day without a word.
Hello Name is Emma Chris, I am available and looking for remote Task I am a Character Artist / 3D Modeler with over 5 years of experience modeling and texturing characters, creatures and props for video games. Solid knowledge in organic and hard surface modeling using Blender, 3ds Max and ZBrush. Skills • Character and…
Well , the weighted normals works just fine for me in Blender if set respecting your sharp edges . You can do several modifiers working each for specific vertex group there. Same in 3d max I believe . If its on hi poly + sub-D you need to check quad flow there. Weighted normals are useless on sub-D meshes , all shading…