Are those movers? I've sometimes seen streaming incorrectly pick the object to decide streaming for a texture on movers/skeletal meshes... Does this happen in game?
That is the correct answer Unreal is good at texture streaming. Streaming works better if your data is in small chunks. I wouldn't worry about saving draw calls - skeletal meshes aren't batched so you can't get lower than 1 per character - using 2-300 for your characters is hardly a problem if you don't take the piss…
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…