Yes that may be possible at some point in the future. We've had some user requests for saving/loading the images, so if we add that we'll likely add Python hooks for it too. Thanks for the feedback.
The tree seems a bit stout to me - given the thickness of the trunk, I'd expect a taller tree with a broader crown. Of course, despite Monty Python, I realize there are many different types of trees and shrubberies...
@vargatom Oh heck how can I forget Comet's PSD.. damn.. Hey I heard someone port it to python script, try to find on highend3d or google, but im not sure whether it's buggy or not.
Anyone know of a script python or mel that can snap UV's to nearest grid point. Doing a lot of lightmapping for UDK and I need to speed this up. Would be nice if it was in Maya but will take Max too if I have to.
That looks like a great tool, thanks for the link... alas, it appears to be in python and I just have Maya LT. Now that it's 2019... well, for a little bit... does anyone know of a tool like that in Blender? On a quick search it looks like the other app that has it is Softimage, lol.
@Swordslayer Thanks for the great scripts! This would be great with C++ / Python? I really hope this does not slowly fade away... :-( Especially the slower insetfixquadchamfer would be awesome to have in a faster version. @PolyHertz If you have some time, I am also still very interested!
Is it possible to send commands from Maya to the Stingray console port or to Maya's script editor port? python/mel to lua? Does installation of the DCC link give us any new commands mel functionality we can leverage if nothing else for querying on the Maya side?
Run this in the python tab in your script editor. import maya.cmds as cmdstransforms = cmds.ls(type='transform')deleteList = []for tran in transforms: if cmds.nodeType(tran) == 'transform': children = cmds.listRelatives(tran, c=True) if children == None: print '%s, has no childred' %(tran) deleteList.append(tran)…
Great plant animation, feels like it could fit right in there with little shop of horrors =D My python tool is almost there, just running into issues with IK Spline back making but should be getting there soon.