Trees, foliage, lighting model, consistency of environment art assets = wonderful! The most generic soldier/costume designs I've ever seen in a game = not so wonderful. Also after watching the videos I can't figure out if it's meant to be realistic or arcadey. The weapons and player movement all feels like they're shooting…
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
Rough CONCEPT ART (The concept art are old with minimum research were done when drafting it out. Hence, the final design of the assets would most likely be different with justification and evidence.) BRIEF EXTERIOR CONCEPT ART (Anushka Ghosh, 2025) BRIEF INTERIOR CONCEPT ART (Anushka Ghosh, 2025 & Ong Jian Wei, 2025)…
Hi! I would check out Epics documentation on the topic of Landscape Materials. Perhaps they have some step by step tutorial in their documentation too. If you want to cut out the tech-art part to focus on content, you could search for a sample project that does similar things you're looking to do and reuse its resources.…
Last week my websites got hacked so I had to restore my backups and ended up with more website management work than I wanted, but anyway, I was in the middle of transferring my thehologram.net to a new host and is now tidied up, everything in one place, this devblog, commission information and all of my links. Also I…
Finally some Updates to share! These boston snow storms can't keep me down. So here is a video of the first playable "milestone" I guess you could say. The functionality is pretty much how I want it, and most of the animation stubs are in, some a little more polished than others but nothing is final. [ame="…
Hey man ! i have short time so ill be brief : * The folio feels a tad "empty" and you seem to focus on props when you say you also specialize in rigging and lighting in your artstation, at the moment you dont showcase any of that so i would refrain from publicizing stuff that you dont show work on. * There is a lack of…
Thanks for all the positive replies, everyone! I will continue my research and update you as I go. Key Hydra looks like a very interesting piece of software. I think I've seen it before when I was looking for ways to optimize my workflow before I had problems with my hand. At the moment I am looking for alternative ways to…
Could somebody tell me which texture maps are supported at m3g ? Just color textures or is it possible to use also specularmaps, bump maps ? I think normal maps are not supported at the moment. Is it also possible to split up textures, for example the head and the body.Or is it better to use just one texture map for all,…