What do you get out of this? Was my 1st thoughts, if it is already answered i did NOT click the link. In the future it would be interesting how things "evolve/change-naturally/adapt", to people eventually realizing that there is an opportunity for a youtube channel producer, to make videos of websites and viewing an entire…
I'm took a six week hiatus from my house to design and build a bedframe. I wanted something arts and crafts that would fit in my 1950s farmhouse, so nothing too fancy but also I did not want to make boring. I had some extra pieces of large pine I wanted to use as the feet and main support beams, and started with them as is…
Yeah, 'old school like the Dukester' means it's not current Hollywood fare, it's something older, and possibly cooler. The line is part of a larger speech. Hint. I'll let a few more wild flailings occur before I drop the next line, and then somebody'll get it. /jzero
Well I think that when people mention CAD in this context, it's pretty much always about the benefit of being able to add/cut in details without worrying about meshing. So in that regard the OP is on the right track (as indeed these workflows *can* be very useful). @Bozurk I'd say simply focus on being as efficient as…
I really like Kites PO, I think he has some great suggestions also. It might have a little too much atmosphere, as in fog/humidity. You could probably bump up the brightness a bit. Something to think about too, is that, lighting is a guide for the player. Where are you wanting them to go? You probably want to tailor you…
I am trying to create a stylized tree with a leaf system like this video https://streamable.com/hl6kx6 however I can quite get there yet. These are my two attempts. Any tips?
Non-figure? Like still lifes or just other gestural things to study from? This site has some figure and non-figure stuff, including individual limbs and animals and insects and such. http://reference.sketchdaily.net/ For still-lifes and more random stuff I tend to use sites like flickr or opacity or other…
Hey @Colton This is a great start, you can definitely see him in there. One tricky thing to consider with likeness studies is the actor across the spectrum of their career and how their face ages. Bale is a method actor so his body undergoes drastic weight transitions from role to role. This can affect overall body weight…
Hi guys, I'm looking for an artist to help me flesh out my isometric shooter with PS1 style graphics. Ideally I'm looking for someone who is: - Versed in UE4, understands how to optimise models and materials to be as efficient as possible - Can model low poly environments, and light them using baked lighting in UE4 - Can…
Nice! I like the color palette. You might want to separate out the large tiled textures, like the brick, into its own dedicated sheet texture, so you can reduce tiling artifacts. You could also add a second wall texture and mix it with the brick (using vertex color or noise) to reduce repetition. The columns have a bit of…