@BootScoot Thanks! I´m pretty excited to see how this project will end up :) Pretty big update. More props done and lighting is changed from static to fully dynamic. I also added a landscape with a material that I´ve been iterating for the last 6 months on and off. I also created landscape textures using my existing…
Hi there, definitely like the colors you're working with in this. Your painting however is very muddy and fuzzy right now. I would recommend doing some landscape paintings from life and pay specific attention to hard edge vs. soft edge shadows. Your atmospheric perspective is decent, however that stone structure in the…
@Urzaz Hey thanks ! I'm actually going back and forth between using the Unity terrain and importing the entire mesh from max after optimizing it. Even though Unity terrain is great for creating giant landscapes, painting plants and optimizing it to the players position, it's blocky and you can't get the fine detail like…
Changelog: -Implemented dynamic snow [Landscape, Assets, Foliage] -Adjusted snow mask Note: For assets, it's masked so snow only builds up on top of them. -Added trees (Created by Luke Neubaum) -Added various rocks (Created by Luke Neubaum) -Added log pile (Created by Luke Neubaum) -Adjusted optimization of various assets…
Here's an update of my progress! it's been pretty slow. I'm really struggling with getting the lighting to look decent, It's a constant battle between the landscape becoming blown out and the house looking too dark... I think solving this may just come down to darkening and de-saturating the landscape textures to match the…
I thought that you still kept the water in some part of the landscape! If you are going to focus in this frame I think that the size of the far away trees is wrong, it is almos 1/3 of the far away mountain. Are the far mountains a different landscape perhaps? The tree on the right seems to be out of place, I would either…
We are currently looking for someone to clean up our map (mountains, landscape, trees, houses and water) as well as edit the post processing and more or less finalize our game map. All the ground work is laid, areas are defined however it needs to be polished. The aesthetic we are trying to achieve is something similar to…
Agree with Eric here. If i had to redo things, i'd go prop artist learn all i could with very small objects then go up. From the props position you get enough information to start creating environments and leveling up from there. Best of luck for an example find an environment you are interested in could be a…
Thank you all for the feedback. :) Tkfxity, well the ground's colour actually changes under the water, but you are right, it should be more obvious. I couldn't pump out more from the landscape, I have to change it to meshes soon. How do you mean the water fades away? Isn't that the normal behaviour of it when the shore is…
I'm glad you like the designs, guys. Pdexter,noscop, Water is a good puzzle to crack. Here's what I reckon This is just a quick look at how I think they tackle their water effects. Judging by my observations there's no magic whatsoever just an impressive hard work. Let's start with the map first. They paint the whole…