Hey. Im a Beginner jut like you, so dont take my word 100%, but from what ive seen, read, and learned over the past few month is this: 1. CPU: This is probably the most important in max. Im with a Core2Duo and I can barely work once my project gets complex. So id suggest You spend a decent amount on this one. Id say a i5…
The basic mechanics of that Witcher technique are really cool. I've used the same/similar approaches for various ID related things in a few games - the huge benefit is that it's not subject to filtering and compression artefacting in the same way that texture based masking is. There are some considerations though if you're…
In 3ds max make a Multi/subObject material and apply 2 ID: id one leaf id 2 bark ...when you export your fbx it will remember and ue4 will make you a material with both textures.Hope this helps
If I'm understanding you right, what you're asking about is Material IDs. You give different areas different Material ID number, and you can then assign a different material (and hence a different texture) to those IDs.
Generally ive found straighten uv's to be only helpfull at bringing into alignment a selection thats almost aligned but just slightly off (ex: unfolding a pipe usually has some distortion that can easily be fixed this way) Id recommend using the allign tools instead since they allow you to select a boundary uv to align…
I've been having a number of issues centred around my Ddo project when I come to reimport input maps. When I came to update my material ID texture I wrote over the existing .targa file (leaving the quixel generated png alone), I then opened my quixel project and attempted to open the reimporter to update the texture but…
My third (okay) entry for the CS:GO weapon finish competition: The workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=680098403 My other creation: http://steamcommunity.com/sharedfiles/filedetails/?id=679071044 Another one (Another one): http://steamcommunity.com/sharedfiles/filedetails/?id=679376761 Thank you!
I submitted my entry from my bf, Konras account :D http://steamcommunity.com/sharedfiles/filedetails/?id=693571916 http://steamcommunity.com/sharedfiles/filedetails/?id=693573516 http://steamcommunity.com/sharedfiles/filedetails/?id=693575130
@keket Thank you #Jakro There was always more than 5 colors to choose from. It's just that most color templates that I include only use 4-5 colors. It's like with copic markers when drawing: uusually you don't need that many. But you have the option now to choose between 2 and 20 colors I am not sure if I understand, where…