We are still considering candidates though we will be making a decision in the next month. We have added two concept artists to the team so are looking for an art director who can get hands on with modeling, texturing, and/or animation. New team members: • Chang Yuan (Lead Concept) – Torment, Wasteland 2, Perfect World…
Lol! yes. sweet lion mesh! Are you going for a particular style? It reminds me of the Lion in disney's Aladdin. Love that style. Looking good, it just doesn't read as a realistic lion. But thats cool. as far as the edge loops go your on the right track. looks like you just need to keep going with it. The character was a…
Hi everyone! I am trying to get back into modeling after not doing it for a while and wanted some feedback for a base mesh. I'm wanting to use it for some game project in the future, so looking to be able to run, jump, climb, etc. Was going for a Disney Infinity / Kingdom Hearts kinda style. Being a bit out of practice I…
@simonBreumier Thanks so much Simon! I'll definitely try all of that out. I thought the same about the handles. Its my first try at PBR materials (of any sort) so I wasn't sure of the rough/metal values. Yours is looking slick! Really reminds me of old Disney film style. Is that toon shader exclusive to Blender only or is…
Its illegal to sell it to them I think its down to the parents if they want them to play them or not. Though I think it is considered a from of neglect or at least that's what they say they will report them for anyway. In work though I have parents come up to be asking for games that "don't have too much killing" in them.…
Golly . . . it's just . . . aghh so palpable. What customization stuff were ya'lll trying to push on top of the usual interchangeable body parts, etc? Legit though, and I hope this comes through, thank you guys so much for really keeping the Warhammer flame alive. Honestly, to me, it's one of the few classical fantasy…
@altea what exactly do you think ART is? All offline renderers are physically based. They have been for more than 20 years. The Disney GGX shading model is where the difference lies. That's why the roughness map is king in the 'PBR' set up. You can get identical results once the f0 reflectance is correct. This is pretty…
Ill say one quick thing. Put thought into your design, what these guys have said about displaying character is true. If you are going to have a character who is an assassin but is essentially a group of inanimate objects, how do you convey what it is? Right now it has big round Disney like eyes. It looks curious instead of…
I personally dont have much time for big contests and the more vague the theme is the more time consuming it can be so I prefer little contests to hone skills eg make micromachine style vehicles in less than 4000 polys or make a swimming pool with realistic materials in cryengine/udk or sculpt a female bust in the disney…
this is where i think you are wrong, pixar and disney removed the need for compositing in the post with cars2 and the following movies. These noise based renderes and ages taking offline renderers are just a step inbetween to me. Cryengine has their own film based spinoff and i guess this is where we are heading. For TV,…