are you using the correct camera to render from? in MR render settings you can set which camera to render from, and by default it uses the maya default "persp" camera.
I just did a 'clean' and it was pretty much perfect as it was ^^. Exporting options from max i checked the boxes to; Smoothing groups (was on by default) Tangents and Binormals Turbosmooth (was on by default) Convert dummies to bones
Sounds like you're in object mode for you're move tool. Try changing it to world. ALso by default Maya should be y up unless was setup that way by you're TA or default install.
I don't mind the control )) That's great really. I wonder why the DEFAULT result of this operation is unusable. I mean you may rotate CCW / CW, but the default twist is optimal instantly.
just be aware with UDK, that anything you plug into their specular, defaults back to blinn-phong, and diffuse defaults to lambert. if you use custom lighting, you can't use their lightmapping tools or anything.
That is essentially what I was looking for. Sounds like it'd work reasonably well. I'll testing it out. Default lighting do you mean the default lights? Or the environment preset levels?
Hardware lighting does not look the same as default render. You have to adjust the parameters if you want to make them look good in hardware or default, it doesn't work both ways.
I don't seem to have all my ZBrush brushes loaded by default, particularly Mallet Fast brush, which seems to be a standard in a lot of tutorials I'm watching. Is it installed by default with my ZBrush 4R2? Obviously, I'm new to the ZBrush game...
that's not either, that's both/all :) as I said getting the overlapping faces is the easy bit deciding which to delete not so much ! think i'd also start by adding a planar map in a suitable direction on an unused map channel first..... and even that might produce spurious results, for example using the uvw map overlapping…
Okay, for whatever reason every time I hit Ctrl + n to make a new image it always defaults to greyscale and I have to go in and change it, how does photoshop set this crapness and how can I change it back to rgb by default. Any magic?