Hi! Together with a friend I created a guide on how to easily adapt the navigation from Max to Blender. he tutorial includes changing the camera navigation, selecting (shift to ctrl) and many other things. Does not interfere with Blender's shortcuts! Allows you to use pivots when modeling. I worked for Max myself for many…
@sacboi an upgraded system is not all that's needed, unfortunately. I have an nvidia GTX 960m on Windows (supports GL up to 4.5) and it still can't run Eevee well because there's Windows driver peculiarities that need to be addressed on the client side (within Blender), like the SSS shader, for example. It doesn't work.…
(Before I get the comments "google" or "look on the wiki": I've done both. I'm right now having 15 tabs open with all types of tutorials and none seem to help). HAY. IT'S ME. LILY. I'm back again with another question because after googling and half crying for four hours in total, I gave up. I'm trying to make low-poly…
Hello, everyone. The title is pretty self-explanatory. There isn't much more to be said than that. I'm trying to write a script to get every pixel from every texture applied to a model in Blender 2.79. I've found a URL that is already leading me in the right…
Hellow... Started to learn Blender and UDK to create my game. And i now in corner, can't understand how to make low poly character with hight resolution. This is unfinished model for all characters: Done this with subdivision surface. http://postimage.org/image/i6v7w7o6f/full/ Here is with 0 sub.:…
I've been playing around with learning Blender and trying to import a scene from 3DS Max comprised of about 150 models and 50 dummy objects. The obj format exports models quite nicely, but does not preserve the hierarchy and doesn't support dummy objects (among other things no doubt). So I tried every exporter blender…
Hello, people. I Am currently interested in learning Blender and am willing to teach you ZBrush in exchange. if you would like to see my capabilities, check out my work here. I am looking for someone who can meet up (on google hangouts) a few times a week and walk me through the program. I don't expect you to be godlike in…
I'm working on a Blender model using Bevel+Subdiv pipeline and I stuck on a problematic element. I want to make a "ridge" that smoothly flows into basic shape but has sharp edges along. However I can't find a topologic solution to perform that without artifacts (which is critical on Bevel+Subdiv pipeline). I really need…