Hi! I do this mostly to chat with Artists and to give back to the community. If you like stylized Artwork, painterly or ZBrush sculpting have a look. Cost is 30$ per hour I don't do hard cutoffs unless there's someone else waiting. Cheers!…
This is looking great so far. It'll be important to get the metal joints looking smooth, sub-d would be the best bet for this. Fortunately you have a ton of good reference (reverse-image searching on your ref board pointed to some ebay listings)
Hey I think the character A's best pose is between 4 and 5. The characters knees just need to be bent a bit more to give him a relaxed less statue like feel. If the the chest on 4 is extended out forwards more it might give the character some agressive assertiveness, other than A looks great. For character B I would go for…
Hey there! Would you like to join the Critical Mass team? Building a physics-based multiplayer vehicular combat and shooter game. https://discord.gg/XRGxY3ypd
UK national payscales for teachers who only have the basic qualifications (not including london, which are higher): £21,588 p/a benefits: 6 weeks holiday during summer, 2 weeks holiday for christmas, 2 weeks holiday for easter, a weeks holiday in between summer/christmas/easter/summer. total 13 weeks holiday. attractive…
A) I have a zombie character mesh that is already skinned to the biped... I'm wondering how to create dismemberment animations, for example cutting off the head or limbs, or perhaps slice the zombie in half across the middle (example video (gore warning): [ame=" https://www.youtube.com/watch?v=Zz_vrbUCCvg"]Kung Lao's Buzz…
I like layout A, it has lightning contrasts and composition that atract more the eye to the center of the scene; layout B is cool too because of the sunlight and you get a better idea of the place, but it doesn't really has any focus point. Layout C has too many empty space for my liking, it just makes the place feel…
Yea they do/can/could but the diagram again: A is draw command to GPU L = lag to go across the motherboard BUS on a wire b = time to draw 3D model 'b' I'n this diagram those 3 things are the same timeline. As the first line hits and A is coming in at line 2, but is not received till just after is done due to lag from the…
That B channel doesn't look like a metallic mask to me. Frostbite takes as input base color, metallic, AO, and a specular tweak map that can suppress Fresnel reflections below .25 linear and maps to semiconductor base reflectivity above .8 linear or so. To me it looks like R for the specular texture is metallic, G is the…
I have constant problems with disappearing vertices and tried everything in the thread you linked, sometimes some of the solutions work but some other times nothing seems to work and I've actually given up and gotten used to occasionally working with invisible, but clickable vertices :p I've actually gotten used to many…