It looks really good , it's nice to see your process with the character , i always have problems with the hair and xgen .Excited to see your final result :smile:
wrapping up work on the head with the hair and beard. hair textures were created in Xgen. converted fibers to polys and then baked over into a plane to get the texture maps. I'm happy with the progress so far :D
@Zer02Her0 Thank you! I'm working in Maya and simply placing the hair cards by hand, one by one. :neutral: The texture itself is made using xgen inside of Maya.
This is the final version of Medieval Warrior. Sculpted in Zbrush, rendered in Maya with Arnold. Hairs I have made with Xgen interactive grooming. https://www.artstation.com/artwork/ybw628 https://www.youtube.com/watch?v=w6T2wb78AtA
Hey Adam, superb work as always. With XGen, I assume you worked with groomable splines? What's your opinion of the plugin when using it to create poly cards for the hair?
I'd highly suggest looking into xgen first. You can attach fur to a cloth sim, but I'm not entirely sure what the issue is here, possibly UV spacing/stretching?
Hi everyone Practice Zbrush modeling (characters and accessories) Maya Hair (xgen) Render (arnold) Texturexyz my artstation here:https://www.artstation.com/artwork/qAq6An Reference master works here:https://www.artstation.com/artwork/WvkkG