Hello Everyone. I'm kinda newbie to SD and I've been trying to figure out how to create this fabric pattern (sorry for the blurry images), but unfortunately I couldn't really get any decent results. I don't wanna use the pre-made fabric patterns in SP and this particular pattern is quite attractive for me, so I've decided…
Hey we are looking for artists to create hand painted textures for use in UE4 and Unity. The format we are looking for is:* Base Color / Normal / Roughness/ Height / Ambient Occlusion * Resolution 2048px by 2048px ( Also work with 512*512px ) * TGA format * Tillable * Hand Painted * Mobile and PBR ready You will also need…
Hi, So I have this problem in Zbrush when using Deformation-Twist: As you can see It creates some nasty geo where its been twisted. I guess thats to be expected! I can't figure out how to sort it out, dyna mesh and zre-mesher crash when i try them (maybe the geo is too twisted?). But perhaps I shouldn't be doing it this…
Hi first time posting here I'm trying to work out if there is a way i could use bones to create the pop up book technique So that if the left page opens it creates tension at either side and causes the folded part to pop up Is this a realistic thing you could do with bones or would the best option be to just animate by…
Hi guys, It's been a while that I started creating free tutorials on my youtube channel. I decided to share it with you here as well. hope you will like it.How to create a female robot head ( Transformers Style ). Still, I'm working on it. A new link will be added soon. Progress:1. Sculpting the base mesh in Zbrush.2.…
Hello. I'm still a beginner in Substance Designer, and am having trouble creating a realistic gold material. My reference is the image below: I'm not exactly sure what nodes to use to create those micro details. The camera will come very close to the material, so these details need to be visible to the user. I attempted to…
The way I would do it would be, to layout uv's in such way so all the walls or any other elements, that are supposed to look the same use same uv space. With this I would be able to add more detail in the texture and not waste uv space for every wall of the building or room. I would take my uv's to photoshop and make…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Hi, all! I'm stuck at creating this object. It is something that every now and again I have to recreate with different stones etc And every time I have to either scatter the geometry with some plugin or place by hand... I'm sure there are more efficient ways out there ... Any suggestions would be appreciated!