I thought I'd get more involved in sharing my work with Polycount. My latest TF2 endeavour is a joint effort with SNIPA (responsible for the black market business pack for the Heavy) to bring a circus theme to TF2. He's been working on some circus weapons and I've been working on a koth map with a circus with models from…
My posts weren't meant to lead into a discussion of blacklists, so I don't understand why you'd think I'm obsessed with the idea. I do feel sometimes that if game devs had been more aware of the business aspect of the industry we wouldn't be facing the situation we're seeing today. We wouldn't have sold out to mega…
Hello, I'm working on a project that I will be rendering in marmoset and I'm trying to achieve the same look as the one I have circled in the image. My question is, how would you go on about doing it? I was thinking of hair cards or maybe using fibermesh and exporting the geo, but idk, kinda stuck in this. If anyone can…
That is actually the thing. It was the name matching feature that was causing the problem. I actually changed it to match by mesh. One thing i did was go back and redid the sculpt on the small circle from the low to high. So that help match them up. Still this was all helpful and if i encounter this issue again i'll share…
So I'm not really sure how best to write this up but i'll give it a go and if you have questions feel free to ask. If you want me to show the actual process of drawing out the sketches (splines like illustrator) then I can but i kinda skipped that stuff and went for high level processes. Firstly I started modelling a 9mm…
Thanks for that! Sorry for the double post, and the late reply. Forgot to check back in for a little while. I unfortunately don't have any work saved. I never got anything I was satisfied with, and just kept restarting and playing around more with the brushes and filters but could never quite get it right. Not too long…