Maya LT is designed to be used for games. So it's not really supposed to be used for making short films and doesn't support exporting to any offline renderers like Arnold, Mentalray, or Renderman.
Found this concept from remotecrab131 and thought to give a shot on 3D. The blocking and UV's are done I guess, now I gonna try to texture on substance painter. So far just basic surface shader from arnold:
Hey guys, Want to share my first 3D portrait (not a game asset). Hopefully the likeness comes through. Software used: Maya, Mari, Zbrush, Arnold, Yeti and Photoshop. Would love to get some CC. Thanks!
Hello guys! I'd like to share a work i did recently, a likeness of the Hound from GOT done as a likeness and grooming exercise, done in Maya Zbrush Mari Xgen Arnold Hope you guys like it!
@Joltya: Thanks! This was rendered with Arnold for Maya, :) @MrD4th: Thank you! Yup, I focus more on concept sculpting, but creating animation/game ready models is something I'm learning currently also, :D
nearly every render has a data container to load objects only during render time... in vray its vrmesh proxy... in arnold its a standin... just convert the highres chainmail to a vray mesh...
I agree with a lot of what you are saying but I think using that picture of Arnold is a problem. There are drastic differences between bodybuilder bodies and actual fighting bodies. Stick with fighter references, and not bodies for show.
Yeah I am putting off the face till the last minute because it will be the hardest thing to do. haha We will be trying out Arnold. Heard some good things so we will see.
I had the pleasure of sculpting, engine and render this piece for a private commission, it was really fun to sculpt, design and think in the pose for this amazing character, Lynn O´Hara. Sculpted in Zbrush, modeled in Maya and render with Arnold.
Yeah for some reason the alHair shader doesn't appear despite me reinstalling arnold a bunch of times and bringing the shaders over from the website , the shader is even in the folder but it doesn't appear.