I`m glad to present you my submission for the Artstation challenge Beyond Human in Game Character Art (real-time) category . I did the model, texture, light and render of this AMAZING character created by Lucas Leger for the same Challenge. Thank you very much !
-Polycount thread on specialist vs generalist: https://polycount.com/discussion/171014 -A lot of it depends on where you want to work. Historically, large AAA studios usually hire specialists, which smaller studios may hire people with broader skillsets. However, with the quality bar being raised higher every year, even…
Ok so wanted to address this straight up aswell as answer the questions you've posted. I'm a recent graduate of Leeds Met - in the UK the same course you followed under. The course provided me with a lot of knowledge and I was lucky enough to have some fantastic tutors whom had recently been in established AAA studios like…
spoiler alert: everything is hard. :P If your goal is to get a position at a AAA studio, then specialize. either become and amazing animator or an insanely good artist. being ok-good at both will leave you with muddled results when it comes to recruiters coming at you, and how you are perceived. look through some artists…
Hey guys. I've been on PC for a few years now, but I'm only just getting around to starting to post my work more online (and here), with this year being my first year after study. I'll update this with new and sometimes old work.
Hi, I'm a full-time digital sculptor/3d character artist from the Philippines with 10 yrs. work experience in the film and video gaming industry. I have contributed digital art services to numerous AAA next-gen game titles, 3d print products, film and animated features. I having worked on such titles like Bioshock…
yeah, I meant not AAA. What I mean when I say indie is small/medium sized companies, maybe it's not the best term. My career objective is to get into a smaller company to start with, as I've been told there are certain advantages e.g. given more responsibility (doubled edged sword, you can either embrace it and become…
@Dev_Bennuii Thank you! @Saaamoth Thanks for the kind words. Since the release of Unity 5, the engine has improved immensely in terms of potential graphical power. And it seems that it will continue improving, with features such as Vulkan support and Mixed Lighting modes promised for the upcoming 5.6 version. I definitely…
First of all you should be aware that AAA racing games, such as Project Cars, Assetto Corsa, Forza, NFS, GTA V and even the latest Asphalt games do not use baked normal maps for the car surface. Instead they use custom vertex normals. Here you can see some examples of some great AAA vehicle artists for…
Its a popular market. I just find it ironical that this game falls in the category of kickstarter successes for video games that surpass their funding goals by a wide margin and has AAA quality with an artist that has worked for well known game companies through outsourcing, and yet hardly anyone wants to talk about it.…