Yeah, sure. Here's a FP view and some more updates with optimised LP model :) For the first person camera I use vertical FOV with 60 degrees angle same as for CryENGINE3 Polys: 2 599 Tris: 4 624
Airborn is stylized and use detail normal maps. http://www.polycount.com/forum/showthread.php?t=62779 http://www.polycount.com/forum/showthread.php?p=1674251#post1674251
Thank you so much everyone for the great feedback and support for me to improve! :) @Sam Hatami, Wow, thanks for that, I'm happy to know that those breakdowns can be useful somehow for someone. Means a lot! :) @kreativbloc, thanks a lot for the feedback. Definitely I need to improve the folds sculpts skills! I will get…
Been trying to get the perfect square in the topo. This is what I have now. [SKETCHFAB]62bed08a61284c5698252bbc2f4e6110[/SKETCHFAB] Should I make the density of the arms and legs the same ? Been contemplating about whether should I do it due to the polycount. I'm targeting max 5k tri for this creature. p.s Sorry for the…
So necro bumpish. Things came up. I have time now, I even have a down payment for them to start the manufacturing of the bike. I am also working with a local bike shop to get it up and running after Bombus gets done with the frame. Frame design attached. He uses American chromoly steel. Its based around a hardtail MTB…
Just a better cubemap would do wonders already. That uffizi cube really is my least favorite one. Maybe try some of these (gotta convert them tho: http://zbyg.deviantart.com/gallery/6278123)
You think making $35m is better than making $365m? ROI is a useful measure of performance efficiency but it is not the exclusive yardstick for success. Edit: Also those were the Week 1 sales figures for Skyrim. On (roughly) the same timeline as TWD, Skyrim had sold $620m putting its ROI fairly close to TWD (using your 5m…
Yup. It's Yerli. He just talks whatever rubbish suits him at the time regardless of the reality. My favourite Yerli examples are how he justifies changes in his business: What EA said about Crysis Release: EA confirmed Crysis had sold over 1 million units in the two months it had been available in the same transcript.…
Indeed, English isn't my native language... My apologies about all the mistakes i can do :) By the way, sorry also for my lack of rigor... Here is the link where max's users are talking about the issue. I discovered the same method to override the problem (i use a primitive mesh instead of a duplication of my mesh) :…
if its a custom rig you cant export it to unreal... you need a humanik rig or the unreal rig itself... or find a way to retarget your rig to a compatible rig... if you need only the animated char i would use an alembic file to get it itno unreal for rendering... there are some docs you sould read if you plan to go that…