made water before : this is an update (30 minutes after reading your post i did this) to that but i did this before i just searched on artstation for the word water and got this.https://www.artstation.com/artwork/56d9Ohttps://www.artstation.com/artwork/W2838vhttps://www.artstation.com/artwork/Jl91qd That should help you,…
I startd that sculpt at dynamesh resolution 8 and 564 polygons, blocked out the head nose and neck shape with that but was unable to add details like eye socket and mouth.....for that purpose i increased the resolution......that's what was in the screenshot. Head sculpt (10/30) Ears are imm brush ones ( altered a bit ).....
Edit edge flow, Slide edge and Edge constraints will help you a lot with maintaining nice curvature. But I suggest you to study other peoples topology. Also theres a thread already for this https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking#latest
Do you mean the large polygon on the left? We have a Sticky at the top of this section for these kinds of questions: https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking
Leon, our beloved mascot, makes his way into Nightstream! Check out our other Nightstream characters in this topic: https://polycount.com/discussion/210963/nightstream-character-dumpWireframes and additional images on my Artstation page: https://www.artstation.com/wendydeboer The polycount is 5600 tris. It uses a 1024x1024…
Queries like yours are why we started this thread: https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p1
There is a discussion on this thread on page 162 about cutting holes on cylinders, there is also a bunch of older post about that. Should be enough to solve your problem. https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p162