Back with some results from my testing. Note: I have not read too much from the link that you have provided about Lightmass, I will be doing that today. * I have split the entire apartment mesh into room by room and this solved my issue for the most part. * The lightmap resolution for each room is 256 and I have NOT…
I started eating better and working out at the beginning of April. I'm 6'3" and at that point was my heaviest weight of 326.5lbs. I didn't take a waist measurement but depending on the brand of clothes I wear 42-44 (Yeh I'm a fat fuck). As of today I'm 306lbs, I started doing mostly cardio in the gym 5 days a week. I did…
So I just finished with two art tests. Each one was a week. The first set of pics is 10600 polys or about 22K tris. the buildings in the background were just filler and were not required. The area of focus was the bus stop. all textures were 256 or smaller with dif+spc+nml most of the time. The second is 5762 tris and…
Since the release of the first cinematic trailer in Nov 7 2014, I fell in love with Overwatch. Recently I’ve been playing and studying a lot of it and decided to do my own skin for one of my favorite characters: Widowmaker. Inspired by the amazing concept artist Kelvin Chan I decided to take one of his pieces and give it a…
Hi Guys, yesterday i started a new gun project. I saw this amazing piece of concept art by Kris Thaler and i made the decision that this gun needs to be part of my portfolio. https://www.artstation.com/artwork/LbNKA I already searched the web for good looking, modern revolvers and this one by Kris Thaler is my decision. I…
Thanks Alex_J. I mean not the resolution but rather pixel depth . Is this png 8 or 16 bit per grey channel ? My favorite painting soft is Rebelle actually but it doesn't have any height map export at all . I asked them to do it many years ago as well as many other people too but they never did it . Blender 2.7 addon allows…
Ok good, you're making progress. Here's the jist of padding - when you get further away from a prop in some engines, the texture (e.g. 2048²) will mipmap or "mip" down to 1024², 512², 256² etc. to save memory since you can't tell the difference between a 2k and a 256 texture at a certain distance (which of course depends…
Hey guys, glad to hear you're liking the changes. I've made some further adjustments. I also realized I was saving my updated file to the wrong folder haha. Re-download now for significant modifications. I shifted some elements around to accommodate this. I don't think button highlighting is possible so I went with the…
You can retopo with the Ribbons Tool under Freeform IIRC or use this: http://www.scriptspot.com/3ds-max/scripts/max-retopo Although my opinion is you don't really need to retopo anything. Just pop in a cylinder in the scene, make a hole in the middle, and line it up as closesly to the mesh as you can so that it covers the…