Hey again! Here's a new draft for you all to read. This one is one hundred and sixteen (116) words over the word count. Certainly slimmed it down by a lot, but it still needs some deletion.
I'm really excited for this and was happy to put some money toward the project. I like the fact that they met their goal of $1.1 mil in around 30 hours. The more classic-style isometric rpgs, the better. :)
Oh, that is a VERY old Xnormal tut from a while back. Things have changed a bit for me since then. I am planning a full Normal mapping 101 course in the near future.
I took more screenshots of awesome graphics in Rage, than every one of my other 116 Steam games combined. The game looks awesome, despite some texture resolution issues.
I'm preparing the 0.3.0 with some optimizations but I'm waiting for OpenCL 1.1 to come. OpenCL 1.0 has some problems, the drivers are not yet very mature and the current ATI's implementation is a bit scary.
latest gametrailers also has a bunch of footage apparently. Haven't watched it yet as I just woke up. http://www.gametrailers.com/episode/gametrailers-tv/101?ch=1&sd=1_hd
I don't know if u would find this useful: https://www.blend4web.com/en/community/article/131/ This shows how normal editing can help low poly trees look better.
I've seen several examples in unreal of how people edit the shader so that both sides of the card have the same normals. Here's one: Foliage Normals - UE4 Materials 101 - Episode 33 - YouTube
miauu's Materials Reducer version 1.1 is available. Changelog: + NEW: Show materials in Slate Material Editor or Compact Material Editor via drag and drop or using a right click menu. + NEW: Select object(s) with applied source material or applied identical materials