Apparently it's still possible to activate/deactivate and install Zbrush to another machine as usual. I bought my ZB license back in 2019, so I'm entitled to use it via Pixologic's account. I got my new work-laptop, so thank god:…
Questions are totally cool. Probably your Viewport Config is set to a low resolution for Texture Maps: http://help.autodesk.com/view/3DSMAX/2019/ENU/?guid=GUID-502A94D2-0037-407B-95BC-6CD90067740B Which version of 3ds Max are you using? Can you show a screenshot of the strange downscaling?
It's Oct, 2019 and I guess Stable version is already running. I suggest to add "Notification" feature when someone do whatever with uploads. Eg. Annotate, Comment, etc.. because without this feature we must watch out every single upload for any updates, That's mind bending task.
Half-sphere will have the same issue as your original geometry, you'd need quadsphere (there's one in the comments of the quad cylinder, too). In max 2019, you can use spherical quad-capping on spline ends but I'm not aware of any other area in max where a built-in support would be present.
You'll want to link to the image directly rather then to the page that's hosting it. ie; Currently you are linking to http://orangedishes.deviantart.com/art/Fiat-Coupe-Wip-1-507241354 but you should be linking to http://fc00.deviantart.net/fs70/f/2015/015/b/0/fiat_coupe_wip_1_by_orangedishes-d8dzxxm.png I hope this helps!
Hey peeps, I'm doing some camera mapping work on maya 2019 and wtf is even that ? My plate and camera are both in "fit" mode, how come changing from wireframe to shaded does change everything ? Obviously, the render is the offset one :) Any help much welcome.
I just wrapped up the export plugin :) ! This is how it works (there are a few more context sensitive buttons): I attached a pre-release version below and would love to get some feedback. So if you have a minute to spare extract the .zip into ...\Pixologic\ZBrush 2019\ZStartup\ZPlugs64 and give it a try!
Some people asked for quick tips so here is how I used the tools of new Zbrush 2019 (especially the new ZRemesher algorithm and with the "Keep Groups" option) to make some of the more complicated pieces! Reminder that this model is done 100% in Zbrush. www.facebook.com/keosmasons www.keosmasons.com…
This is Fanart of Carlos Huante Medusa Artwork, I started this as a sketch from sphere and then I finished it over the weekend. For the snakes I created a curve brush with the variation of 3 snakes. also I am posting here my first NPR render from Zbrush 2019 but still need to explore more.
oh, do you have UE3 open while you are trying to change the value? Because that would be the reason why it does not save correctly. You need to close UE3 before you edit the .ini file. And yes .009 would be result in you being able to see it from a greater distance.