I've been working with maxscript for some time, creating scripts and stuff. But how do I determine my skill level? What are the things that I need to know so I can apply to another company? What kind of problems do technical artists solve, I guess for this I can look at the thread here :)
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I'm looking at creating a bit of a multimedia presentation typed thing - basically a little application to show off some music, video, images and whatnot. Does anyone have any recomendations for creating such a thing? Ideally it'd be something that I could easily throw together without having to fiddle about too much with…
how place box pivot Relatively sphere normals ? * modify - paint script tool / bonust tool - paint dubl. on obj. ( they are identical ) I think there are not enough settings. I can only randomly rotate and scale. * Snap together tool work relatively normal -> normal and this slow for Many objects sry for my english
Hi, I have an issue with the exporter from 3ds Max to CryEngine 3 SDK. I have an object I couldn't export to ".cgf" format due to a "degenerated faces at some locations". I couldn't find the "Select Degenerate Face Script" anywhere on the folders. Any help would be greatly appreciate! Thank you!
Anyone knows a functioning way to bake AO onto the vertex colors of an object within 3dsmax? All the old ways either don't work, or are incredibly buggy on Max2016. Tried a few scripts too, none of them work. Can't believe I'm scratching my head with something that should be so simple?
Is there an option to see vertex alpha in max (not the vert colors it shows but it actually alphaing out, like haveing a dirt poly over a grass poly and having it transition) for texturing levels either in the viewport or when rendered. Any scripts or soemthing out there rather than seeing it in an editor? Much…
Hello guys! I want to make a script that select faces with no SG on selected Editable poly objects and and then perform auto smooth for those faces.For the start I tried to get an array of faces with polyop.getFaceSmoothGroup but it gives me a bunch of errors in Listener. Hope you can give me advise how to accomplish that!
The trouble with Max's paint select is that even if you have "Ignore Backfacing" checked, it still likes to select backfacing verts. This is also evident in Selecting by Angle. I remember that Orion Flame had a nice paint selection tool. I am wondering if there is a paint selection script to get precise painting with real…
I need to list the name of Attribute Editor tabs under an object so I can grab it and use that name in my script. I cant just set the name because there could be nodes before/after this part with the same name but a different number at the end. What should I do?