(i'm in the same position as you, career wise, so consider this an unqualified critique) Hey Victor! The (chronologically) first five models in your portfolio look really good, very aesthetically pleasing and I could see them appearing in a videogame. The topology is nice on those five as well. They do look low-poly and…
Hi guys, im new to maya when it comes to rendering with arnold and it's shaders. Where the hell to plug in maps : albedo,normal,displacement,heigh,roughness,spec ,AO, cavity ? is there any short but quality tutorial on that ?
Sheesh it's been a minute! I always dread making hair, so starting the cards has taken an age. I'm following a tutorial and am only on like, the third out of six layers of hair, so it's still pretty choppy, but I'm pretty happy with it so far. There are a few strands on the tertiary layer that I want to deal with before…
I'm gonna put my project on pause because I don't know how to do cloth folds properly. I'll have a better time learning it watching tutorials and working on figures that have 2d concept art. Also I did some quick practice on facial accuracy.