This was taking into account his 140-160 of budget for a graphics card, because, if I look at the price tags, I have: Gigabyte GTX 750 Low Profile 2GB at 109.77 Sapphire R7 260X 2GB at 119.93 Gigabyte GTX 750TI OC 2GB at 136.65 Sapphire R9 270X Dual-X 2GB at 153.74 Palit GTX 960 JetStream 2GB at 195.22 Considering a…
You won't get much details out of a bake if you only add subdivisions without considering how the object will look after you subdivide it. High poly doesn't necessarily mean using a high amount of edges to represent and object, it only needs the right amount of edges to keep the shape when subdivided. As already said in…
@Josfield, I think there is a lot that you can improve before moving to UV mapping. The two things I see that you should aim for are : - more consistent mesh density : Parts like the hat or lower jacket tend to alternate between tight and large loop rows which isn't good as far as posing your character goes. The more even…
We are currently looking for a 3D artist to mimic the style of Nintendo's Animal Crossing. This is a paid position. We are ready to pay you per model. If you are unsure what entails Animal Crossing art style, here is a texture map from one of the characters in the game: The texture map is rather simple and doesn't contain…
Hi all! Were a small indie studio based in Turin, Italy, currently working with Unreal Engine 4 on a VR project for PC and PS4. Looking for a freelance tech artist with experience in UE4's material editor and basic knowledge of blueprints and programming. What we need is a small package with:* a custom dynamic material…
Hey! I'm trying to create a sword asset - so I built a low poly model, unwrapped it and then created a high poly version with turbosmooth and supporting edges. When I bake the normal map in substance painter the normal map looks weird and the low poly model is sticking out of the high poly model. Can you tell me how to fix…
Hello, awesome community. I'm a Junior 3D Modeler / Texture artist. I am finishing my Industrial Diploma of Advanced 3D modeling at CG Spectrum Colledge of Art and Animation next year and looking for on-site Junior position on internship all over Australia but remote work and overseas relocation options can be considered…
Hey everybody, Since there's many industry veterans as well as currently studying artists here I was curious: If you could go back in time, what would your hypothetical optimal 4 year Game Art degree look like? What courses would you include? What skills would you want to have at the end of the first two years and at the…
Rigging something like this is mostly about looking at what you want to directly control, probably the top platform, and then working your way front the start and end of the chain to make that work. For this you'd start with the pistons and having a track to constraint have the top half of the piston looking at points…
Hey, I have a high poly Overwatch styled character and I'm looking for someone to retopo it to around 35-40k triangles. You must be an expert in this job since the character will do lots of stretching and must have a very good topology. Message me with your rates and previous work if you are interested.