just take a look what the big players like rebus are supporting... for us a solution to access your farm in the cloud with deadline would be most interesting... like zync or conductor... and support for GPU rendering... redshift prefered...
You'll have to be more specific about what you mean by "end". Is it a point where you want to stop the player from playing anymore? Or, are you doing like a flythrough and you need it to stop at a certain time?
Alrigth. I chose Zilian. I'm going to go for mid res 16k model, and I'm going to bring this guy into Unity and build a web player export. Here is a quick blockout before I begin sculpting:
that ward looks REALLY nice, though im not sure many QoP players will be warding much during games, except maybe if the support hands them a rune ward anyway :) also, are there plans for observer/sentry variants?
Thanks!I have exported to engine several times just to make sure it's playing nicely,height is correct,how player feels etc. Also FOV plays big part in the dimensions.I think that's the case here. :)
~ OBJECTION! Jacque I barely play games, but when I do all I want to do is play single player titles. Beginning - Middle - End. Just like the old classics like Mario, and Sonic :(
It doesn't look like a helix to me, and if it is a slightly off kilter divided up cylinder would give the same effect. We spend too long making things that the player wouldn't notice. If it LOOKS right it IS right!
Thanks man! There's a strong narrative focus in TSW, so building scenes that convey a lot of that to the player was certainly the focus. It's a lot of fun to do even despite (and in some cases because of) the limitations in the engine. It certainly encouraged creativity.
Finally activated and added my Indie Royale games from the past couple of years. Now up to 264 games with 233 not played (88%) with a value of $3258. http://steamdb.info/calculator/?player=ambershee¤cy=us