Also to answer the question on textures memory used, I will list some of the common texture formats and the memory they consume R8G8B8A8 - 1:1 no compression - 2048 x 2048 = 16.0MB - 1024 x 1024 = 4.0MB - 512 x 512 = 1.000MB DXT1 - 8:1 compression (optional 1 bit alpha) - 2048 x 2048 = 2.0MB - 1024 x 1024 = 0.5MB - 512 x…
SOLUTION: All right, if anybody can't find the autodesk link or "nothing works", here is how you get the damn vertices showing in Max: If you are using and NVIDIA card: (ATI users just try copy/follow/select the features) Problem is how NVIDIA translates DirectX features - they are always RE-INVENTING and re-fixing a…
Thanks, bounchfx! ^^ 7thBattery: Thank you! Sure, we'll make a tutorial soon. (and I'll try to stream my texture work for the next item!) Spudnik: No, just 2D paint :) Done! http://steamcommunity.com/workshop/filedetails/?id=165375402
Hi there, for anybody looking for a physically based shader framework: today Lux has been officially released on the asset store as open source: https://www.assetstore.unity3d.com/#/content/16000 lars
That says more about ModDB than it does about modding. Going to the PC section of mods on ModDB gave me the number 8,849 (4691 released) of the entire collection of entries on the site, filtering them down to skyrim gave me 43. Going to steam workshop and looking at just skyrim mods it lists 8,735 entries! Portal 2's…
Just tested this and I also have this problem, so it's not specific to your setup (16bit tif from xN; converting that to an 8bit png changed nothing). It also appears that materials with an OS map has a higher roughness - or maybe it just looked that way. You can even see the odd shading in the material preview sphere.…
Xoliul would be great if only viewport on Direct X wouldnt lag so much. I got 17 fps. I'm imagining it would be about 1-2fps with all those awesome hq settings. I am running win7 x64 + 3,4ghz intel i7 + nvidia geforce GTX570 + 8gb ram 1600mhz.