In my personal view, CGSociety /CGTalk sank because of; * unhealthy favoritism for Autodesk products. * News you got fresher and more broad (software wise) and more "concentrated" (deeper knowledge) from other sites. * no changes done to the forum layout to favor art creation and showcase. Majority of forum layouts look…
I'm currently working on a short animated project and I'm trying to go for the TF2 illustrative rendering style. I've looked at the white paper that was published but I'm finding it difficult to understand and replicate in Maya and Arnold Renderer since rendering and shaders are not my strong point. The aiToon shader in…
One of the best places where to find Clo/MD resources is probably the (sigh...) ArtStation marketplace. There are many, many people selling MD garments there as well as paid video tutorials. You probably won't find much of a so-called community around this though : Clo and MD are subscription-based, and their PR/community…
Use your texel density target as a guide for your UV layout, texturesets and texture size. For portfolio pieces I typically target 20.48px/cm. Most modern games will be targeting 10.24px/cm - 20.48px/cm (maybe higher for hero assets). Some resources on texel density: https://www.youtube.com/watch?v=5e6zvJqVqlA…
This probably isn't what you mean, but just in case its helpful, here's a tutorial: https://www.youtube.com/watch?v=pV57PT2eGVE it is much longer than needed as there is only a few steps: * apply some material to the default cube * in the cubes static mesh details window, there is an option to bake materials * you can bake…
I have spoken with my life drawing tutor, as I think you suggested, Ashinokami. My tutor said drawing from the figure is "definitely a good way to start" and also agreed that I can also do simpler still life studies as well. I guess with such overwhelming evidence I will have to start at a more basic level now. Which means…
Hello polycount users I'm a bit new in the world of 3d modelling in blender and there are some things that I'm finding difficult to understand when trying to make good models. My questions are, what is midpoly modelling, how does it differ from other modelling? If possible, could you give me some recommendations of…