i've seen some artstations with cool animated projects i will update this post with them and or if i find them, i really enjoyed them when i did see them, perhaps the user that created them could chime in, but generally i think its a flipbook approach, give that a review until i edit this post with the ones i saw. Scroll…
@William3DArtist Looks cool! I'd note that it starts to look blobby. In my experience, it can help to separate the highpoly into several pieces to have more control in tight areas (like individual boards). It can also reduce the amount of work when reusing a couple of modules. In the end, the geometry could be merged…
Hello! I’m Joshua Shifflet, a 3D Artist specializing in realistic prop creation and texturing. Folio Link: https://www.artstation.com/joshuashiflet I’m experienced in multiple disciplines beyond that as well, ensuring an approach that takes multiple levels of production into account for everything I make, from level design…
ah i see. constraints probably will not be enough if it has to go to a game engine. But I dont know enough about animation in unity to suggest what to do on that end. to attach a simple dummy object really all you need to know is a location of a joint being updated per frame, so as long as you can access a joints location…
Enjoy these semi-final renders of the Kaminsky Handheld. Still plenty of work to do, but I wanted to have something of these for Portfolio Day. I'm going to wait until I've had some rest before fixing the mistakes, getting nice renders and breakdowns, then updating my portfolio. I'm still going to learn UMG to get this in…