Again... Polycount is an art board. There is only one. It is not normally involved with the production of weapons for commercial titles. So how many polycounts are in those weapons? Probably none. Poly count is the total number of polys in a 3D object. BTW count triangles not polys. How many polys in a piece of string is a…
Thanks! poop: The detach/reattach trick worked! The material ID thing didn't however. Figured the whole problem was some sorting issues, but I hadn't seen it be so selective like that as it wasn't doing that leaf against leaf. I'm guessing it has to do with how I attached all the other leaves initially? I also noticed it…
It's important to remember that sub-object selection is passed up the stack. If you travel back down the stack to Edit Poly and don't exit sub-object mode, whatever you have selected will be the only thing that the unwrap modifier will operate on. Typically you can just go back down the stack, exit sub-object mode…
It's subdivided quadrangles, so the lod for the curves is scaleable. (Weta switched from nurbs to subDs between the second and third LOTR movie ... I agree with that...) I tried to conserve polys, not for the computer's sake but for mine, I need it to be organized. The gold cloth was a lot of fun, and I've done a lot more…
I think texture-wise, you are off to a good start. You should relax on some of the shadowing. The lighting is making it look even worse by making the face look very manly and dark. The belly looks like it has belly hair rather than shadowing. Both of those would improve with better lighting though. I'd agree about the…
About damn time this got spun out into its own post Needless to say, this sets up some pretty big expectations for any future sculpture projects of yours... planned and executed beyond my range of expertise, I'll say that. a minor crit would be that I'd maybe want to see some variation in the skin, glossiness-wise--the…
@Japhir: glad u like the sword. There's something i'm planning on settling on. @Gauss: thank you Gauss. It makes sense... that's possibly the reason why i hadn't thought of this stuff yet... now as per ur suggestions, the current sketch might actually be too neat, and unexpressive of "pirate," but i'll fix that stuff up…
Hi, I'm Eric Dinoware. :) I have a lot of experience since 2009. Worked on multiple projects. Most of the time I worked as a Freelancer. I want to work in a friendly team in which I can develop my professional skills and get new experience. Remote fulltime job, with the possibility of soft relocation to the city in which…
Hi everyone! My name is Nick and I'm 3D Artist :) I have a deep and confident knowledge of creating game-ready assets. I've worked with many of modern techniques and pipelines of making optimized and smart game props and environments using trimsheets, modular structures and tiling textures. I have some experiance in Unreal…
An odd question, but a shout out to any existing Softimage users. id 4 takes two different kinds of mesh formats, LWO and ASE. I'm doing some work on The Dark Mod (doom 3 modification) and am trying to find maybe something out there compatible with it. Right now I'm using a Blender export workaround to make my meshes work.…