this is my second game model so i need some feedback on it, i wanted to use marmoset for rendering but the results in iray looked better, is there a problem with doing that since i see all professional artists use marmoset and not the iray renderer
So I finally have the occasion to post again! Here's a character I've been working on and finished recently that I called "Heavenly", fully optimized and rendered in UE. More renders on Artstation: https://www.artstation.com/artwork/k4kGAz 4
Hi guys, I've been trying to recreate the scene from the "Totem" tutorial. I used mental ray to create this renders. Can you give some sort of feedback for the final render? Is it too bright? I have the feeling something is wrong, but what?
Ladies and gentleman, I had a chance of designing spacehsip r for CRONUS the upcoming movie www.cronusthefilm.com https://www.facebook.com/CronusTheFilm/?fref=ts Hope you like it. Stay Tuned more renders coming soon. (Video / Tutorial / Renders )
Hello, i need your help. I created a cylinder and cut a box shaped hole. When i fixed the topology and rendered, i noticed this weird shading problem. Any ideas, what to do? Thankss. In Viewport In render
Great car, interesting design. Ground I made with vray displacement mod. All images are above 300dpi and 6K resolution. Modeling - maya, rendering - vray. Model - Maya Render - V-Ray post - Photoshop year - 2013
I'm using this material library with the setting sit recommends. But when I come to save the rendered image is seems but brighter than what is shown in the rendered frame window :S Materials: http://www.polycount.com/forum/showthread.php?t=69829