this x10. i think a lot of artists focus very heavily on defining their own style, when the reality is... if we want to be regularly employed, we need to be able to adapt to any style guide we're given! so yes, i whole heartedly would love for this idea to turn into something real and tangible, that people can learn from…
Hey guys, @Fabio - yeah I put amateur as it's still a hobby pretty much it's not what I do as a proper job, I mean I did get a little freelance experience thanks to Marcus and Alan who let me test the water out props for that. @Rabid & Turnerboy - Yeah I just slapped that up just a little bit about myself and what I've…
I was 24 when i started at school and all my 3d stuff generally. Im hitting 26 this month, have graduated, have my own 3d modeling business, doing freelance work and with good luck getting my first game industry job real soon. The point is, things will change for better real quick if you will keep practicing and dont give…
[ QUOTE ] hawken, i had a trust tablet only that thing died recently so i am kind of forced to use a mouse atm. i am about to get a wacom, specialy so i can finish up some school work bit by bit. [/ QUOTE ] I guess it wasn't entirely clear in spite of all the posts but... Don't fucking use your mouse for a couple of…
well im spending £600 (roughly $1K) and looking at buying the full box, my current comp is on its last legs (5yrs old)and doing strange things if backed everything up, but im worried about the old codger. basically ive built a comp befor, but it wasnt great and needed alot of fiddling. i need this now and cant get it…
Heh, uni crunch was uber shit. I had 3 freelance projects and 2 massive uni projects all to be done inside of the christmas month, then at the end of the year, 5 projects due in inside of a 2 week span. Spent the last two months pulling all-nighters every other night and the last week we slept twice. Coffee is your…
To clarify its the 3d assets which i made almost entirely,the lighting i had a small part in and the effects like water and particles i did not do. Ebolav: No this is not the Unreal engine,its an in house engine created at Deadline games and evolved over time to its current state. Kaburan: Thanks and i agree with you about…
worth keeping: 4l95y5s.jpg = 2. 3. (strong pieces) worth refining: 4l95y5s.jpg = 1. 4. 4hm4nec.jpg = 3. needs to be thrown out: 4hm4nec.jpg (not up to snuff) what kinds of things I should add: [ QUOTE ] I want freelance game art work, doing pretty much anything. [/ QUOTE ] add that which you want to be doing. (pretty much…
Once upon a time I was a college graduate with a BA in art ... and probably lived in a smaller town than you live in now. I wish I had the resources available to me then, that graduates have now. Use the power of the internet to find a job ... or freelance work elsewhere in the country. If you're good at what you do, any…
Daz, Hi. I'm Jeff and I live in Menlo Park. I don't have much experience in the games industry, but I have worked at a commercial 3D studio for six months and have some experience doing freelance models for use in the Torque engine over at garagegames. I'm very interested in a position with you all at EA, and especially…