This will be a collection of works in progress and studies. One from last year I'm finishing up Here is a personal work, debating on how to finish it, if I should mock some things up in 3D. These are some science fiction helmet designs, which I have plans to model in 3D. This one is modular and intentionally a confusing…
I've been working on this character off and on for several years thinking I've settled on a character design but I keep going back and forth on it. I recently revisited the design as what I had settled on, I didn't feel satisfied with. A brief background of the character and setting: it's a post-apocalyptic world where…
Hello! She's looking pretty good so far, although it might be better to turn perspective off on her turnarounds to get a better read on her proportions without the perspective distortion. If I can nitpick: Face: - Her eyes each look wide, compared to the concept art on the right. Squash their width a bit. - Her chin…
I think this approach is especially viable in a small, tight-knit team environment with maybe just one concept artist (probably also the lead/AD) doing whatever he/she wants, with maybe an assistant in charge in cleaning up pictures of the model and coloring them. (wild guess here !) Respawn being a rather fresh entity,…
Spudnik, i totally agree with you. I have throughout all the contest discussions and getting critics about fantasy and other stuff. I personaly favor the thin line between fantasy and realism since, as you said, real armors are most of the time sort of boring, and the contest is after all to make them get sold. And since…
Your Golem seems wimpy and like he is not steady how he is standing. He also loos more like he would be made out of wood then out of clay and rock. He needs feet, even if it just a much wider base at the feet and/or a few rocks that act as toes. I found this Golem sketch on DA…
Rage was 3 DVDs with heavy compression and got lots of gamer criticism for world texture resolution. Also, I'm familiar with LIDAR scanning, we've tested it, and I'm not sure if it's even possible to build a complete interior with the tech. You'd have no coverage of the back sides of any objects in the scene, even multiple…
@Lavitz Thank you so much. i really tried to spend most of my time appreciating other people art and trying to find out my mistakes and how i could bring a character to life and do the best i could with what i know so far so good! Question time! i'm near finishing the High Poly model. but i'm really fearing the next step,…
Should the pointy bits on the hand-guard face upwards? So you could get the enemy and not your own wrist? And the spiky jagged bits that are almost like an axe, I understand the idea is just to look cool, but could they be made so that they make a bit more sense? It kind of looks like a big can opener, not like something…
When I import the mesh inside 3DS Max, it comes with the materials and textures linked to them that you can see in screenshot 2. For some reason, texture "M" (cf screenshot 3) does not seem to be used when the mesh is exported. Truth be told, I have no way to be sure the current textures are in their correct places in the…